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The Role and Purpose of Evil Gods
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<blockquote data-quote="Helldritch" data-source="post: 8437274" data-attributes="member: 6855114"><p>Yes the death toll is high, but so much as in any similar endeavor and styles. Lots of adventurer will retire around the level 5 simply because it is at these levels that you start to encounter more and more organized foes. </p><p></p><p>The gun blazing adventurer types will die quickly without any remorse as such is the life when you are an adventurer. That is why players will take side kicks to assist in their various adventures. </p><p></p><p>Most players usually get one side kick NPC or at least two side kick per groups. This way when a player dies, the side kick gets " promoted" into full fledged adventurer with the full stats of a PC. This help a lot for the continuity. This means that characters that do survive and do not retire, will rise into high levels. By the time players reach 9th level they will have enough resources to ensure survival into higher level with almost a 100% certainty. Getting there is the hard part.</p><p></p><p>As for wizard costs...</p><p>Did you ever heard of war wizard academies? Court wizards? Priests? Or even state church/religion? These will work for a cost, but that cost will not be that high. Again, you assume that most people in those were paying their die with gold. This is a modern mindset. If we look at how taxes were taken, most taxes were taken in live stock, labor and services. Serf and peasant rarely had anything but their labor to offer so that is how they would pay. </p><p></p><p>Our fantastic world of D&D is a wee bit to much on the modern side for taxation for my taste but services were often the main currency. Barter was almost the only possibility until the IOU were invented (well, taken from China) and even then it took a few hundred years to be relatively used with any consistency. </p><p></p><p>So, yes there are enough 5th level casters out there to cast the required spells and you seem to forget that explosive rune can be cold, fire, lightning, thunder, necrotic or even sacred or arcane as a spell rune is also possible. So the cell.woyld not be even damaged and with a con save, a thief would not get his evasive stuff to avoid the damage and the cell would still be intact. 200 gold to make sure a criminal goes to the galloes isn't that much to pay.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8437274, member: 6855114"] Yes the death toll is high, but so much as in any similar endeavor and styles. Lots of adventurer will retire around the level 5 simply because it is at these levels that you start to encounter more and more organized foes. The gun blazing adventurer types will die quickly without any remorse as such is the life when you are an adventurer. That is why players will take side kicks to assist in their various adventures. Most players usually get one side kick NPC or at least two side kick per groups. This way when a player dies, the side kick gets " promoted" into full fledged adventurer with the full stats of a PC. This help a lot for the continuity. This means that characters that do survive and do not retire, will rise into high levels. By the time players reach 9th level they will have enough resources to ensure survival into higher level with almost a 100% certainty. Getting there is the hard part. As for wizard costs... Did you ever heard of war wizard academies? Court wizards? Priests? Or even state church/religion? These will work for a cost, but that cost will not be that high. Again, you assume that most people in those were paying their die with gold. This is a modern mindset. If we look at how taxes were taken, most taxes were taken in live stock, labor and services. Serf and peasant rarely had anything but their labor to offer so that is how they would pay. Our fantastic world of D&D is a wee bit to much on the modern side for taxation for my taste but services were often the main currency. Barter was almost the only possibility until the IOU were invented (well, taken from China) and even then it took a few hundred years to be relatively used with any consistency. So, yes there are enough 5th level casters out there to cast the required spells and you seem to forget that explosive rune can be cold, fire, lightning, thunder, necrotic or even sacred or arcane as a spell rune is also possible. So the cell.woyld not be even damaged and with a con save, a thief would not get his evasive stuff to avoid the damage and the cell would still be intact. 200 gold to make sure a criminal goes to the galloes isn't that much to pay. [/QUOTE]
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