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<blockquote data-quote="Chaosmancer" data-source="post: 8437350" data-attributes="member: 6801228"><p>Really doesn't change anything about how uncommon a level 5 spellcaster would be is 80% of 1st level characters end up dead</p><p></p><p></p><p></p><p>Do you know who Wizard Academies and Court Wizards serve? Royal Courts and wealthy nobles. Not the local Sheriff of Mudbank. And, why would the royal court care about the village drunk tank enough to put an instant death spell on lock? Maybe, maybe the small village of Mudbank has a 5th level priest who works out of the local church, but if that's true then just in terms of scale, most towns would have much higher level preists, and the actual ranks of non-spell casting clergy would be low.</p><p></p><p>You also seem to be somewhat confused. Yes, paying your taxes in currency is new, because currency that is consistent like what is presented in DnD is rather new. But that does nothing to address the actual value of the taxes, like I laid out. Whether it is coin or services or the produce farmed by the wizard's serfs (because to even be taxed in the medieval times by the Kingdom, you had to be a landowner) the wizard's taxes would have to be massive to cover the cost of all these spells. Large enough to make this wizard one of the wealthier nobles in the kingdom.</p><p></p><p></p><p></p><p>I would love to see a rule that says poorly made stone walls are immune to different damage types. I'd also like you to read the spell.</p><p></p><p>See, the explosive part can only be done for Acid, Cold, Fire, Lightning, or Thunder (all of which would damage stone) and all of these are Dexterity saving throws. They don't get an option for Con.</p><p></p><p>Which means to get radiant or necrotic or force, you would need to use the Spell Glyph. Interestingly, the spell glyph requires a second casting. Meaning the price of the glyph would increase. Looking at the Wizard list, none of the spells I can find that would deal necrotic or radiant would be viable. You could do a magic missile though, so let's assume that. No save after all, and you'd probably cast it at at least 2nd level. That's likely another 50 gold, bringing our price to 550 per jail cell (I'm rounding a little bit, but it really won't matter)</p><p></p><p>If I assume that there are about 30 jail cells in the entire region, which is an insu ltingly low number, but hey everyone is executed next day, then that is between 15,000 and 16,500gp <strong><em>IN TAXES</em></strong>. Remember, the tax rate was around 10%, this means that the wizard's yearly income is between 150,000 and a 165,000 gp.</p><p></p><p>It was noted to be exceptional for a noble to sustain "20 knight's fees" which a knight fee is one or two manors and about 20 or so people. They would also have to buy the horses and armor and arms, which it should be noted were generally ancestral, because it was expensive.</p><p></p><p>Using DnD numbers, let's take 30% of this wizard's value and devote it to knight's fees. (10% is king, 10% is church, and 50% can be left for other things). That is a pool of 45,000 gp.</p><p></p><p>Maintence for a noble estate is 10gp. Platemail, shield, longsword, pike, and shortsword for equipment is 1540. Warhorse is 400, with chain barding being 200gp more.</p><p></p><p>So, this sets a DnD Knight's Fee at about 2150. If they rebuy all the armor and weapons and horses <strong><em>every single year</em></strong>. Something that was NEVER done.</p><p></p><p>That gets us 21 Knight's fees... for the 150,000 gp wizard.</p><p></p><p>Edit: Minor mistake on my part since it is late. I forgot that 30% pool for the second number. Corrected math below.</p><p></p><p>For the 165,000 gp wizard 23 Knight's fees.</p><p></p><p>And this isn't even straining the Wizard's resources, it is a mere 30% of their capital, and it covers spending more than is reasonable every single year. And the end result is that your "totally real medieval logic" ends up with this single wizard who is enchanting jail cells to kill petty thieves and street urchins, being equal to the richest and most powerful nobles of the medieval period. All so you can justify preventing a backstory of escaping from the local village jail.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8437350, member: 6801228"] Really doesn't change anything about how uncommon a level 5 spellcaster would be is 80% of 1st level characters end up dead Do you know who Wizard Academies and Court Wizards serve? Royal Courts and wealthy nobles. Not the local Sheriff of Mudbank. And, why would the royal court care about the village drunk tank enough to put an instant death spell on lock? Maybe, maybe the small village of Mudbank has a 5th level priest who works out of the local church, but if that's true then just in terms of scale, most towns would have much higher level preists, and the actual ranks of non-spell casting clergy would be low. You also seem to be somewhat confused. Yes, paying your taxes in currency is new, because currency that is consistent like what is presented in DnD is rather new. But that does nothing to address the actual value of the taxes, like I laid out. Whether it is coin or services or the produce farmed by the wizard's serfs (because to even be taxed in the medieval times by the Kingdom, you had to be a landowner) the wizard's taxes would have to be massive to cover the cost of all these spells. Large enough to make this wizard one of the wealthier nobles in the kingdom. I would love to see a rule that says poorly made stone walls are immune to different damage types. I'd also like you to read the spell. See, the explosive part can only be done for Acid, Cold, Fire, Lightning, or Thunder (all of which would damage stone) and all of these are Dexterity saving throws. They don't get an option for Con. Which means to get radiant or necrotic or force, you would need to use the Spell Glyph. Interestingly, the spell glyph requires a second casting. Meaning the price of the glyph would increase. Looking at the Wizard list, none of the spells I can find that would deal necrotic or radiant would be viable. You could do a magic missile though, so let's assume that. No save after all, and you'd probably cast it at at least 2nd level. That's likely another 50 gold, bringing our price to 550 per jail cell (I'm rounding a little bit, but it really won't matter) If I assume that there are about 30 jail cells in the entire region, which is an insu ltingly low number, but hey everyone is executed next day, then that is between 15,000 and 16,500gp [B][I]IN TAXES[/I][/B]. Remember, the tax rate was around 10%, this means that the wizard's yearly income is between 150,000 and a 165,000 gp. It was noted to be exceptional for a noble to sustain "20 knight's fees" which a knight fee is one or two manors and about 20 or so people. They would also have to buy the horses and armor and arms, which it should be noted were generally ancestral, because it was expensive. Using DnD numbers, let's take 30% of this wizard's value and devote it to knight's fees. (10% is king, 10% is church, and 50% can be left for other things). That is a pool of 45,000 gp. Maintence for a noble estate is 10gp. Platemail, shield, longsword, pike, and shortsword for equipment is 1540. Warhorse is 400, with chain barding being 200gp more. So, this sets a DnD Knight's Fee at about 2150. If they rebuy all the armor and weapons and horses [B][I]every single year[/I][/B]. Something that was NEVER done. That gets us 21 Knight's fees... for the 150,000 gp wizard. Edit: Minor mistake on my part since it is late. I forgot that 30% pool for the second number. Corrected math below. For the 165,000 gp wizard 23 Knight's fees. And this isn't even straining the Wizard's resources, it is a mere 30% of their capital, and it covers spending more than is reasonable every single year. And the end result is that your "totally real medieval logic" ends up with this single wizard who is enchanting jail cells to kill petty thieves and street urchins, being equal to the richest and most powerful nobles of the medieval period. All so you can justify preventing a backstory of escaping from the local village jail. [/QUOTE]
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