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<blockquote data-quote="Helldritch" data-source="post: 8441990" data-attributes="member: 6855114"><p>Depending on where the coolant or liquid co2 would hit you, death will be fast. That is something akin to make that saving throw.</p><p></p><p></p><p>IF the stone were to be damaged enough to allow easy escape as you claimed, you need large chunks of the stone wall to literally break in one shot. Thus exploding. Not all explosion are big bangs. </p><p></p><p></p><p></p><p></p><p>Again, I am guilty of my experience. I use mainly those. (Well, trained to manoeuver but we never actually have had to use them. Thank god).</p><p></p><p></p><p></p><p>SO it can if you want it, but it can't if it does not fit your goal... </p><p></p><p></p><p></p><p>Hey! In Ebberon it would not be whether the cell would be treated with the spells, but if they would simply be already enchanted in the first place!</p><p></p><p></p><p>Houuuuuuuuu. Read them again. Witchlight starts in the Realm. So does Candlekeep, Descent into Avernus and ToA too. Ghosts of Saltmarsh is set in Greyhawk but if you look carefully, many of the "side" adventures are directly taken from adventures originally set in the Realms if I remember correctly. And if you read again my posts, since we only have the legal code of Waterdeep, if you remove all mentions of the Lords, you get a legal code that is quite acceptable for any places in the realm. Travelling has no bearing on whether or not the adventure is in the realm or not. The legal system can be used. </p><p></p><p></p><p></p><p>Note the "might". This is not a certainty. And nothing prevents the central authority to actually have a caster travel to said village to renew the spell if needed. If you need to repair your dishwasher, you will call in the repairman. Samething for magic. The mayor/constable/sheriff or whatever will send a letter or messenger for the central authority to send someone to replace the spell that discharged. And since years might pass between discharges it will not be such a drain on the coffers.</p><p></p><p></p><p>Wow! You are the champion on how to make wrong conclusions. The wizard can still pay his taxes by working for the noble. Where is the contradiction in that? None. </p><p></p><p></p><p>The sheriff, constable, or whatever is working for someone. That is evident. Claiming that I have to precise that the sheriff that beat you up is working on funds alone is utter BS. That is the weakest arguement you ever made.</p><p></p><p></p><p>And how many cells would there be? How many would be thus enchanted when more than one was found? </p><p></p><p></p><p>But unfortunately the world is there. The thing you control in the world is exactly your character. All the rest must conform to the world. If the world has no Tabaxi, you can't make a Tabaxi character. You have to follow the guidelines given to you by your DM.</p><p></p><p></p><p></p><p>Read the MM. Priests have access to 3rd level spells. IF you limit yourself to the PHB, the only fully religious characters are clerics and druids. (Monks could be arguably religious, but they are more martial than anything else and are more close to philosophical stuff than to religious. But that is debatable and for another thread). We are actually talking about casters here. So why do bring non sensical thing about non casting priests? Of course to use a spell that NPC must be a caster.</p><p></p><p></p><p>And where do you get that I said that? Is casting a spell a menial labor? Is a general in a military campaign doing menial labor? Of course not! That point is utter BS. A court wizards, a priest, war wizards in armies, all these will work for the crown or lord of the land. Some paid, some to pay their taxes and some out of patriotism.</p><p></p><p></p><p></p><p>Logic my friend. Simple plain old logic. To sell something at that price, you need to get it at a lower costs. And if you had travelled just a little bit, you would have seen how in bazaar you can get things for a much much lower price that what is called for in the first place. The prices in the PHB are for the players only.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8441990, member: 6855114"] Depending on where the coolant or liquid co2 would hit you, death will be fast. That is something akin to make that saving throw. IF the stone were to be damaged enough to allow easy escape as you claimed, you need large chunks of the stone wall to literally break in one shot. Thus exploding. Not all explosion are big bangs. Again, I am guilty of my experience. I use mainly those. (Well, trained to manoeuver but we never actually have had to use them. Thank god). SO it can if you want it, but it can't if it does not fit your goal... Hey! In Ebberon it would not be whether the cell would be treated with the spells, but if they would simply be already enchanted in the first place! Houuuuuuuuu. Read them again. Witchlight starts in the Realm. So does Candlekeep, Descent into Avernus and ToA too. Ghosts of Saltmarsh is set in Greyhawk but if you look carefully, many of the "side" adventures are directly taken from adventures originally set in the Realms if I remember correctly. And if you read again my posts, since we only have the legal code of Waterdeep, if you remove all mentions of the Lords, you get a legal code that is quite acceptable for any places in the realm. Travelling has no bearing on whether or not the adventure is in the realm or not. The legal system can be used. Note the "might". This is not a certainty. And nothing prevents the central authority to actually have a caster travel to said village to renew the spell if needed. If you need to repair your dishwasher, you will call in the repairman. Samething for magic. The mayor/constable/sheriff or whatever will send a letter or messenger for the central authority to send someone to replace the spell that discharged. And since years might pass between discharges it will not be such a drain on the coffers. Wow! You are the champion on how to make wrong conclusions. The wizard can still pay his taxes by working for the noble. Where is the contradiction in that? None. The sheriff, constable, or whatever is working for someone. That is evident. Claiming that I have to precise that the sheriff that beat you up is working on funds alone is utter BS. That is the weakest arguement you ever made. And how many cells would there be? How many would be thus enchanted when more than one was found? But unfortunately the world is there. The thing you control in the world is exactly your character. All the rest must conform to the world. If the world has no Tabaxi, you can't make a Tabaxi character. You have to follow the guidelines given to you by your DM. Read the MM. Priests have access to 3rd level spells. IF you limit yourself to the PHB, the only fully religious characters are clerics and druids. (Monks could be arguably religious, but they are more martial than anything else and are more close to philosophical stuff than to religious. But that is debatable and for another thread). We are actually talking about casters here. So why do bring non sensical thing about non casting priests? Of course to use a spell that NPC must be a caster. And where do you get that I said that? Is casting a spell a menial labor? Is a general in a military campaign doing menial labor? Of course not! That point is utter BS. A court wizards, a priest, war wizards in armies, all these will work for the crown or lord of the land. Some paid, some to pay their taxes and some out of patriotism. Logic my friend. Simple plain old logic. To sell something at that price, you need to get it at a lower costs. And if you had travelled just a little bit, you would have seen how in bazaar you can get things for a much much lower price that what is called for in the first place. The prices in the PHB are for the players only. [/QUOTE]
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