Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8442198" data-attributes="member: 6801228"><p>This is literally true of all things. But again, is it the frost burn or the bleeding or the suffocation or the infection that kills you?</p><p></p><p></p><p></p><p>This is a result of you adding things I never said, so that you can debunk them. That is called a strawman. The point I was making is that this glyph would damage the cell, not that it would damage the wall enough for a person to escape. As you already pointed out, there is no way a 1st level character could survive this spell going off. However, considering it would damage the cell, the fact that using this as a containment measure that will eventually require the rebuilding of the cell... again, poor use of resources. As I keep saying.</p><p></p><p></p><p></p><p></p><p>What does this have to do with standard glass cracking at extreme cold temperatures while scientific grade glass won't because it has fewer impurities?</p><p></p><p></p><p></p><p>And this isn't taking place in Eberron, unless you are changing the goal posts AGAIN. </p><p></p><p>Additionally, Eberron says that 1st and 2nd level spells are widely available, but 3rd and higher are not. And, "tiny village" isn't one that is going to have all the bells and whistles of the city. Including magic.</p><p></p><p></p><p></p><p>Realms =/= Waterdeep. I don't know why I need to keep reminding you of that? Do you need a map of the realms? Additionally, I don't care that we have an official set of laws for Waterdeep but nowhere else. Assuming all laws are Waterdeep's laws from that, when we KNOW FOR A FACT that is wrong, is just ridiculous.</p><p></p><p>Witchlight starts "in the realms"? Okay, that could be Baldur's Gate, Neverwinter, Cormyr, Luskan, Icewind Dale. There are lots of places that have laws that aren't Waterdeep. Some of those whose laws we have some insight into because of the Sword Coast Guide. Does it give us an exact legal code for every realm? No, but it certainly gives us enough to know that not everyone on the continent is copying a single city.</p><p></p><p>Candlekeep is 600 miles away from Waterdeep. Claiming they would share in Waterdeep's laws, while being an independent organization is like claiming that Isreal's laws mirror Egypt's. And they are closer to each other than 600 miles. </p><p></p><p>Descent to Avernus takes place in Baldur's Gate. Baldur's Gate does not have the same laws as Waterdeep, especially considering their entirely different ruling classes. </p><p></p><p>Tomb of Anhilation takes place in CHULT. It isn't even the same REGION as Waterdeep. </p><p></p><p>Ghosts of Saltmarsh may have borrowed from Realms adventures... but it still takes place on an ENTIRELY DIFFERENT PLANET. </p><p></p><p></p><p>If your best defense of this idea is that every setting and place in DnD 5e must copy Waterdeep because it is the only legal code you are aware of, then you are making a ludicrous claim.</p><p></p><p></p><p></p><p>Who says that it will be years between discharges? Are crime rates really that low? </p><p></p><p>Also that "might" can't only be interpreted as "maybe you'll find high level magic in this village" but it is ALSO "you might not find high level magic in big cities." Because, sure, in the modern America you can call a dishwasher repair man to come to your house.... unless you live in somewhere far off, like Alaska. Then you might not have that option. In fact, it is well known that if you live in Alaska, you might not be able to get doctors or ambulances if you are in need of medical help. Depends on where you live. </p><p></p><p>Because traveling a large distance through hostile territory is dangerous and expensive.</p><p></p><p></p><p></p><p>I thought he owed his taxes to the Crown? Working for a noble isn't working for the crown. Additionally, since the wizard is (as I showed in the math you refused to accept) likely WEALTHIER than most of the nobles, I don't see him really choosing to work for them.</p><p></p><p></p><p></p><p>Huh? No, just being corrupt does not mean you work for someone else. Now, if you mean that by having the official position, he has an official boss, then sure that's true, but that doesn't mean he has access to hundreds of gold beyond the budget he was given. I will also note that beyond saying "corrupt" I never established the type of corruption. And that could make a big difference on not only if any illicit funds exist, but whether or not they are available for having a wizard come and enchant any cells.</p><p></p><p>Again, you just keep adding to the example things that were never established. For no other reason than to declare it impossible and veto it.</p><p></p><p></p><p></p><p>How many cells in a region? I believe earlier I had 30 as an incredibly low estimate. It was something like 8 villages with 2 cells (16) and 2 towns with 4 (8) and a city with 6. Which, again, is INCREDIBLY LOWBALLED. I've included zero forts, zero keeps, zero castles, and only a single city in the entire region.</p><p></p><p>When more than one what was found? More than one spy? Well, since my example had nothing to do with spies, why are we assuming spies have anything to do with it? Maybe there are no spies, they certainly weren't a common tactic of the medieval world, even if they are in DnD.</p><p></p><p></p><p></p><p>And that's the logic you hide behind as you bend and twist things until the only options that are allowed are the ones you like. "I'm sorry, you can't play an urchin who ran away from home after being beaten by law enforcement, it just so happens there has been a massive surge in spies infiltrating every level of society, so your tiny, unimportant village has actually just be been executing people same day. You'll have to make a new character, hey, did I mention that everyone else is from the Church? Maybe you could make an orphan raised to be an acolyte of the church like everyone else did." </p><p></p><p>There are ways that the world needs to be conformed to, but a rigid world that can't accomodate the players is problematic.</p><p></p><p></p><p></p><p>Because acknowledging that not every member of the clergy can cast magic is a fact of DnD. It is brought up CONSTANTLY. But again, of course you'll ignore and twist anything that doesn't conform to your vision.</p><p></p><p></p><p></p><p>Just as there is a difference between writing down orders that will deploy troops and writing down how many sheep were born, there is a difference between casting a spell in the castle, and casting a spell in a tiny village on the off-chance they happen to catch a spy and put them in prison. </p><p></p><p>The purpose of the work is just as important as the work itself.</p><p></p><p></p><p></p><p></p><p>I don't see any Bazaar listed in the PHB. Give me some page numbers, or, again, are you just making things up.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8442198, member: 6801228"] This is literally true of all things. But again, is it the frost burn or the bleeding or the suffocation or the infection that kills you? This is a result of you adding things I never said, so that you can debunk them. That is called a strawman. The point I was making is that this glyph would damage the cell, not that it would damage the wall enough for a person to escape. As you already pointed out, there is no way a 1st level character could survive this spell going off. However, considering it would damage the cell, the fact that using this as a containment measure that will eventually require the rebuilding of the cell... again, poor use of resources. As I keep saying. What does this have to do with standard glass cracking at extreme cold temperatures while scientific grade glass won't because it has fewer impurities? And this isn't taking place in Eberron, unless you are changing the goal posts AGAIN. Additionally, Eberron says that 1st and 2nd level spells are widely available, but 3rd and higher are not. And, "tiny village" isn't one that is going to have all the bells and whistles of the city. Including magic. Realms =/= Waterdeep. I don't know why I need to keep reminding you of that? Do you need a map of the realms? Additionally, I don't care that we have an official set of laws for Waterdeep but nowhere else. Assuming all laws are Waterdeep's laws from that, when we KNOW FOR A FACT that is wrong, is just ridiculous. Witchlight starts "in the realms"? Okay, that could be Baldur's Gate, Neverwinter, Cormyr, Luskan, Icewind Dale. There are lots of places that have laws that aren't Waterdeep. Some of those whose laws we have some insight into because of the Sword Coast Guide. Does it give us an exact legal code for every realm? No, but it certainly gives us enough to know that not everyone on the continent is copying a single city. Candlekeep is 600 miles away from Waterdeep. Claiming they would share in Waterdeep's laws, while being an independent organization is like claiming that Isreal's laws mirror Egypt's. And they are closer to each other than 600 miles. Descent to Avernus takes place in Baldur's Gate. Baldur's Gate does not have the same laws as Waterdeep, especially considering their entirely different ruling classes. Tomb of Anhilation takes place in CHULT. It isn't even the same REGION as Waterdeep. Ghosts of Saltmarsh may have borrowed from Realms adventures... but it still takes place on an ENTIRELY DIFFERENT PLANET. If your best defense of this idea is that every setting and place in DnD 5e must copy Waterdeep because it is the only legal code you are aware of, then you are making a ludicrous claim. Who says that it will be years between discharges? Are crime rates really that low? Also that "might" can't only be interpreted as "maybe you'll find high level magic in this village" but it is ALSO "you might not find high level magic in big cities." Because, sure, in the modern America you can call a dishwasher repair man to come to your house.... unless you live in somewhere far off, like Alaska. Then you might not have that option. In fact, it is well known that if you live in Alaska, you might not be able to get doctors or ambulances if you are in need of medical help. Depends on where you live. Because traveling a large distance through hostile territory is dangerous and expensive. I thought he owed his taxes to the Crown? Working for a noble isn't working for the crown. Additionally, since the wizard is (as I showed in the math you refused to accept) likely WEALTHIER than most of the nobles, I don't see him really choosing to work for them. Huh? No, just being corrupt does not mean you work for someone else. Now, if you mean that by having the official position, he has an official boss, then sure that's true, but that doesn't mean he has access to hundreds of gold beyond the budget he was given. I will also note that beyond saying "corrupt" I never established the type of corruption. And that could make a big difference on not only if any illicit funds exist, but whether or not they are available for having a wizard come and enchant any cells. Again, you just keep adding to the example things that were never established. For no other reason than to declare it impossible and veto it. How many cells in a region? I believe earlier I had 30 as an incredibly low estimate. It was something like 8 villages with 2 cells (16) and 2 towns with 4 (8) and a city with 6. Which, again, is INCREDIBLY LOWBALLED. I've included zero forts, zero keeps, zero castles, and only a single city in the entire region. When more than one what was found? More than one spy? Well, since my example had nothing to do with spies, why are we assuming spies have anything to do with it? Maybe there are no spies, they certainly weren't a common tactic of the medieval world, even if they are in DnD. And that's the logic you hide behind as you bend and twist things until the only options that are allowed are the ones you like. "I'm sorry, you can't play an urchin who ran away from home after being beaten by law enforcement, it just so happens there has been a massive surge in spies infiltrating every level of society, so your tiny, unimportant village has actually just be been executing people same day. You'll have to make a new character, hey, did I mention that everyone else is from the Church? Maybe you could make an orphan raised to be an acolyte of the church like everyone else did." There are ways that the world needs to be conformed to, but a rigid world that can't accomodate the players is problematic. Because acknowledging that not every member of the clergy can cast magic is a fact of DnD. It is brought up CONSTANTLY. But again, of course you'll ignore and twist anything that doesn't conform to your vision. Just as there is a difference between writing down orders that will deploy troops and writing down how many sheep were born, there is a difference between casting a spell in the castle, and casting a spell in a tiny village on the off-chance they happen to catch a spy and put them in prison. The purpose of the work is just as important as the work itself. I don't see any Bazaar listed in the PHB. Give me some page numbers, or, again, are you just making things up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
Top