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<blockquote data-quote="Helldritch" data-source="post: 8443845" data-attributes="member: 6855114"><p>And I am not. The main point of this line is: Can you follow guidelines in character creation. For me it does not seem so.</p><p></p><p></p><p></p><p>Did you ever heard of parallel evolution? To same problems, same solutions?</p><p>Medieval Europe had lost a lot of knowledge due to wars and so and so.</p><p>But is it the case for a fantasy world? In fact, it was not even the case everywhere. China was stagnating but still had all its tech.</p><p>Medieval and renaissance Europe are the basis for D&D though. But D&D has something that this world never had. Magic. They can speak with their dead. Find old secret through spells and divinations. Gods can communicate directly with their worshippers.</p><p>My line is extremely consistent if you follow it.</p><p>Fantasy world are not limited by what ours was. Magic is the high tech of the fantasy world and many of the world's problems will be solved by some application of magic. Be it to discover a better way to do things or to compensate for a lack of mundane solution.</p><p>Take for example the gold standard. In medieval, the standard was silver, with copper and bronze being the most common coins for the masses. By making gold the standard, it sparkles our imagination but it also taints how we see the values of things in the D&D world.</p><p></p><p>Take the plate mail. It is worth 1500 gold. Takes 30 days to create (10 days for a smith with two apprentices) and it costs 750 gold in raw material. But which raw materials?</p><p>Iron and steel costs how much... 65 pounds is the plate's weight. This means about 60 pounds for the metal alone as leather straps are needed (and judging by the cost of leather, this is even an over estimation). An iron pots weights 10 pounds. So 10 pounds of iron is about 1 gold to produce by smelting and molding and hammering (a pound of iron costs 1 silver as per PHB by the way). Assuming more or less the same weigth for the steel, it means that each 10 pounds of steel is about 1 gold too as to make steel does not require much more than a bit of knowledge and temper knowledge. For good measure, make it 2 golds per 10 pounds of steel for smelting, hammering and molding. This means that we have now 12 golds worth of metal (and melting and molding is already part of the process). What are the other materials???? The parts of the plate that are in chain mail are already accounted for, so.. the leather? Well, a full suit of leather armor already has zounds of straps and cost 10 golds... Let's assume that there is 10 gold worth of material in the material costs... We are now with a total of 22 golds in material. Assume the gambeson under the plate is the equivalent of padded so this brings us with a total of 27 golds worth of material. And that plate is not decorated, inlaid with filigrams and coats of arms yet. This is a basic plate. Where are the other 728 golds worth of material to make?</p><p>This means that a lot of the prices are not the real prices for the true economy. These are the prices for the adventurers. The smith will have to stop working on his daily projects, he will have to work double shifts and put his assistants to more work to fulfill is other "duties" or contract. This will make the price sky rocket. It takes 30 days to make, with assistants, make that 15. That is two whole weeks where the smith and his assistants will take time on the player's plate and where they will not fulfill their other contracts. The weeks ahead will see them work a lot to catch back their usual work contracts. This has a cost and and it shows. Players are paying from double to 10 times what a ruler will pay for the same thing. The prices are grossly exagerated.</p><p>But they must be paid! Will you say.</p><p>A skilled hireling/laborer costs 2 gold per day and the unskilled costs 2 silvers. Let us assume that the smith is a skilled person shall we? This means that for 15 days, it will net him 30 gold and let us assume that he will charge the time of his two apprentices 15 golds each for a total of 60 more golds. This leaves us with only 652 golds unaccounted for in the material departement.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":oops:" title="Oops! :oops:" data-smilie="10"data-shortname=":oops:" /></p><p>So in essence, a plate costs about 98 golds to make, and this is counting the time of the smith and his apprentices. Let us round this to a 100 gold for convenience. This means that normaly, a plate would cost 200 golds. But it is 1500! Since the player will commission the smith into a very special contract, it means that our smith will raise the base cost by 7.5 times for his inconvenience. That sir, is a lot of profits with already exagerated material costs. Nah... these are the prices for adventurers and nothing else.</p><p></p><p>As my old DM once said: "Players need money sinks"</p><p></p><p></p><p></p><p></p><p>What are you talking about?</p><p>1) There is not only one kind of prisonners. Even you acknowledged that. A drunk can end up in jail.</p><p>2) For big crimes? Sure, if you are not hanged on the spot, you will end up in jail. Usually for as long as needed for people to get words of your hanging so that they can come and watch. </p><p>3) You might end up in jail waiting for a judge to come by and to put you in trial. Yes there were trials. But not always. If you were caught in the act by the authority, it often meant that you were done. Only if you were captured after the fact and that your innocence or your guilt rested on a witness of no noble birth would you get a trial. Yes nobles were that powerful. Why do you think the French and many others revolted against the nobility?</p><p>4) I have a very consistent approach. And yes, in a fantasy world there are bound to be differences. Afterall, it is possible to speak with the dead.</p><p>5) A corrupt official will make sure that no one will hear of it. If he caught you, your dead. Why did you not just said you were a witness to corruption and fled when you saw that you were noticed? No it was more dramatic to say you were beaten. If you see a criminal deal and that these criminals see you. You better go quick to the authorities or make yourself disapear. If they catch you, you are dead. It is not as if it does not happen even in modern times.</p><p></p><p></p><p></p><p>? I do not insult you. It is the opposite. Since your methods are so good. I decided to use them. I pick what I want and ignore the rest.</p><p></p><p></p><p></p><p>I attack your positon and method. Not you.</p><p>Again, I will say that you can bring good things. It is just your method of looking at small details and not the intention of a post that is troubling me. But hey! I can adapt and do the same.</p><p></p><p></p><p></p><p>And it still shows that you will not follow basic guidelines in character creation at a table. Is following agreed upon guidelines so hard?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8443845, member: 6855114"] And I am not. The main point of this line is: Can you follow guidelines in character creation. For me it does not seem so. Did you ever heard of parallel evolution? To same problems, same solutions? Medieval Europe had lost a lot of knowledge due to wars and so and so. But is it the case for a fantasy world? In fact, it was not even the case everywhere. China was stagnating but still had all its tech. Medieval and renaissance Europe are the basis for D&D though. But D&D has something that this world never had. Magic. They can speak with their dead. Find old secret through spells and divinations. Gods can communicate directly with their worshippers. My line is extremely consistent if you follow it. Fantasy world are not limited by what ours was. Magic is the high tech of the fantasy world and many of the world's problems will be solved by some application of magic. Be it to discover a better way to do things or to compensate for a lack of mundane solution. Take for example the gold standard. In medieval, the standard was silver, with copper and bronze being the most common coins for the masses. By making gold the standard, it sparkles our imagination but it also taints how we see the values of things in the D&D world. Take the plate mail. It is worth 1500 gold. Takes 30 days to create (10 days for a smith with two apprentices) and it costs 750 gold in raw material. But which raw materials? Iron and steel costs how much... 65 pounds is the plate's weight. This means about 60 pounds for the metal alone as leather straps are needed (and judging by the cost of leather, this is even an over estimation). An iron pots weights 10 pounds. So 10 pounds of iron is about 1 gold to produce by smelting and molding and hammering (a pound of iron costs 1 silver as per PHB by the way). Assuming more or less the same weigth for the steel, it means that each 10 pounds of steel is about 1 gold too as to make steel does not require much more than a bit of knowledge and temper knowledge. For good measure, make it 2 golds per 10 pounds of steel for smelting, hammering and molding. This means that we have now 12 golds worth of metal (and melting and molding is already part of the process). What are the other materials???? The parts of the plate that are in chain mail are already accounted for, so.. the leather? Well, a full suit of leather armor already has zounds of straps and cost 10 golds... Let's assume that there is 10 gold worth of material in the material costs... We are now with a total of 22 golds in material. Assume the gambeson under the plate is the equivalent of padded so this brings us with a total of 27 golds worth of material. And that plate is not decorated, inlaid with filigrams and coats of arms yet. This is a basic plate. Where are the other 728 golds worth of material to make? This means that a lot of the prices are not the real prices for the true economy. These are the prices for the adventurers. The smith will have to stop working on his daily projects, he will have to work double shifts and put his assistants to more work to fulfill is other "duties" or contract. This will make the price sky rocket. It takes 30 days to make, with assistants, make that 15. That is two whole weeks where the smith and his assistants will take time on the player's plate and where they will not fulfill their other contracts. The weeks ahead will see them work a lot to catch back their usual work contracts. This has a cost and and it shows. Players are paying from double to 10 times what a ruler will pay for the same thing. The prices are grossly exagerated. But they must be paid! Will you say. A skilled hireling/laborer costs 2 gold per day and the unskilled costs 2 silvers. Let us assume that the smith is a skilled person shall we? This means that for 15 days, it will net him 30 gold and let us assume that he will charge the time of his two apprentices 15 golds each for a total of 60 more golds. This leaves us with only 652 golds unaccounted for in the material departement.:oops: So in essence, a plate costs about 98 golds to make, and this is counting the time of the smith and his apprentices. Let us round this to a 100 gold for convenience. This means that normaly, a plate would cost 200 golds. But it is 1500! Since the player will commission the smith into a very special contract, it means that our smith will raise the base cost by 7.5 times for his inconvenience. That sir, is a lot of profits with already exagerated material costs. Nah... these are the prices for adventurers and nothing else. As my old DM once said: "Players need money sinks" What are you talking about? 1) There is not only one kind of prisonners. Even you acknowledged that. A drunk can end up in jail. 2) For big crimes? Sure, if you are not hanged on the spot, you will end up in jail. Usually for as long as needed for people to get words of your hanging so that they can come and watch. 3) You might end up in jail waiting for a judge to come by and to put you in trial. Yes there were trials. But not always. If you were caught in the act by the authority, it often meant that you were done. Only if you were captured after the fact and that your innocence or your guilt rested on a witness of no noble birth would you get a trial. Yes nobles were that powerful. Why do you think the French and many others revolted against the nobility? 4) I have a very consistent approach. And yes, in a fantasy world there are bound to be differences. Afterall, it is possible to speak with the dead. 5) A corrupt official will make sure that no one will hear of it. If he caught you, your dead. Why did you not just said you were a witness to corruption and fled when you saw that you were noticed? No it was more dramatic to say you were beaten. If you see a criminal deal and that these criminals see you. You better go quick to the authorities or make yourself disapear. If they catch you, you are dead. It is not as if it does not happen even in modern times. ? I do not insult you. It is the opposite. Since your methods are so good. I decided to use them. I pick what I want and ignore the rest. I attack your positon and method. Not you. Again, I will say that you can bring good things. It is just your method of looking at small details and not the intention of a post that is troubling me. But hey! I can adapt and do the same. And it still shows that you will not follow basic guidelines in character creation at a table. Is following agreed upon guidelines so hard? [/QUOTE]
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