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<blockquote data-quote="Chaosmancer" data-source="post: 8444359" data-attributes="member: 6801228"><p>Yep, I'm still a sucker.</p><p></p><p></p><p></p><p></p><p>So, can you show me where I agreed to these guidelines? Where did I agree that my character can't come from outside the region? Where did I agree that my character can't be from a village? Where did I agree to anything you keep trying to shove down my throat? </p><p></p><p>You keep saying I can't follow the "agreed upon guidelines" but you keep ignoring that I never agreed to any of this. You just assumed I did. Why? Because I wanted to talk to you therefore I must agree to your rules? </p><p></p><p>And, let's rewind back to the point of they guidelines being proposed.... what if I don't agree? What if I say I want to have a character who didn't grow up Waterdeep or whatever place, do people respect that and offer alternatives? Or do I get browbeat because "the majority" is the one who gets to decide who my character is and where they come from? </p><p></p><p></p><p></p><p>So, your earlier assertions about having to follow the medieval world (otherwise what is the point, you said) was... hot air. Because there is no reason to assume anything is the same in magical fantasy world.</p><p></p><p></p><p></p><p>So, let's look at some of the things you are utterly ignoring. First off, if you sell anything, how much do you sell it for? 1/2 cost. This is also supported by the crafting rules, you need raw materials worth half the price of the item to make it. So, all the prices are doubled. Is this realistic? Don't care. Them's the rules. Market value, sell value, crafting value. </p><p></p><p>So, your iron pot is 10 lbs for 2 gold, which is the 10 lbs for 1 gold of raw iron... except it isn't raw iron is it? It's shaped and worked iron. But let's ignore that. And you want steel to be the exact same price. So a value of... 1 lbs per 1 silver.</p><p></p><p>Now, let's take this exact same process and look at a Greatsword. Swords are almost entirely steel except for some leather wrapped around the handle. So the Greatsword is 6 lbs for 25 gold... or 4 gold and 2 silver per pound...Even if I take the silver out for the leather, now we have 4 gold per pound. What is happening? </p><p></p><p>Well.... skill, right? No actually. Because I still need 25 gold worth of iron or steel to make a greatsword, even though that is going to be 250 pounds of iron to make a 6 lbs sword... So, let me ask you this. Is an artificer or a Cleric of the Forge just suck at blacksmithing? Suck so badly that they need 41 times the actual weight of material to make a single sword? Do they have "adventuring resources" that are being accounted for? Are they getting charged exorbitant prices for iron that make it so the iron/steel they buy for a 10 lb pot is 40 times cheaper than the iron/steel they bought for a greatsword? Does the price fluctuate based on whether or not they tell the blacksmith what they are making?</p><p></p><p></p><p>No, the truth is that the system isn't well-designed. It isn't a good crafting system, it has more powerful things priced higher, even if the materials don't account for that. A mace can be 4 lbs of pure steel, and still cost 5 gold, while a rapier is half the weight but five times the cost. </p><p></p><p>Parts of it work. Unskilled labor ties directly to being poor. Aristocratic ties directly into the daily cost of a mansion. But trying to nail down the cost of weapons and armor based on weight? That isn't how it is going to work. We all know it. But know what else we know? That nowhere in the rules is it written that NPCs get discounts. Because if a noble decides to give a Cleric of the Forge the materials to make him a greatsword for free, he still needs to provide 25 gold worth of materials... which is still either hundreds of pounds or iron or very high priced iron. </p><p></p><p>And NONE of this is spellcasting services, which unsurprsingly don't have any of the same issues, because they are highly specific and again, you probably aren't getting people to work for free. If they are working to pay of some debt or tax... then they will apply their rates to that tax. You don't get to just decide that someone's labor is only worth a penny an hour when they have to work for you for taxes, instead of their normal $20 an hour labor.</p><p></p><p></p><p></p><p>1) I know, I said so, you didn't seem to care before. Now suddenly you care. </p><p></p><p>3) What does revolting against the nobility have to do with any of this? You said previously that they wouldn't get a trial. Then you started talking about trials. Now you are back to no trial. You can't seem to make up your mind on which way you want to go. </p><p></p><p>5) Because I wanted a hatred of authority that came from personally being injured by an abuse of authority. Never said I witnessed any corruption. Never said I went to jail. Said I was beat by a corrupt sheriff. That was it. You are the one who keeps adding stuff. Why do that? </p><p></p><p></p><p>Besides, this is a magical fantasy world. People can speak to the dead, so why would we not have a more robust legal system? A more modern legal system world-wide, imposed by the Gods of Law. Heck, why didn't you say it was impossible for there to be a corrupt sheriff because the God of Law would have sent an Celestial to smite them for abusing the laws and infringing on their holy domain?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8444359, member: 6801228"] Yep, I'm still a sucker. So, can you show me where I agreed to these guidelines? Where did I agree that my character can't come from outside the region? Where did I agree that my character can't be from a village? Where did I agree to anything you keep trying to shove down my throat? You keep saying I can't follow the "agreed upon guidelines" but you keep ignoring that I never agreed to any of this. You just assumed I did. Why? Because I wanted to talk to you therefore I must agree to your rules? And, let's rewind back to the point of they guidelines being proposed.... what if I don't agree? What if I say I want to have a character who didn't grow up Waterdeep or whatever place, do people respect that and offer alternatives? Or do I get browbeat because "the majority" is the one who gets to decide who my character is and where they come from? So, your earlier assertions about having to follow the medieval world (otherwise what is the point, you said) was... hot air. Because there is no reason to assume anything is the same in magical fantasy world. So, let's look at some of the things you are utterly ignoring. First off, if you sell anything, how much do you sell it for? 1/2 cost. This is also supported by the crafting rules, you need raw materials worth half the price of the item to make it. So, all the prices are doubled. Is this realistic? Don't care. Them's the rules. Market value, sell value, crafting value. So, your iron pot is 10 lbs for 2 gold, which is the 10 lbs for 1 gold of raw iron... except it isn't raw iron is it? It's shaped and worked iron. But let's ignore that. And you want steel to be the exact same price. So a value of... 1 lbs per 1 silver. Now, let's take this exact same process and look at a Greatsword. Swords are almost entirely steel except for some leather wrapped around the handle. So the Greatsword is 6 lbs for 25 gold... or 4 gold and 2 silver per pound...Even if I take the silver out for the leather, now we have 4 gold per pound. What is happening? Well.... skill, right? No actually. Because I still need 25 gold worth of iron or steel to make a greatsword, even though that is going to be 250 pounds of iron to make a 6 lbs sword... So, let me ask you this. Is an artificer or a Cleric of the Forge just suck at blacksmithing? Suck so badly that they need 41 times the actual weight of material to make a single sword? Do they have "adventuring resources" that are being accounted for? Are they getting charged exorbitant prices for iron that make it so the iron/steel they buy for a 10 lb pot is 40 times cheaper than the iron/steel they bought for a greatsword? Does the price fluctuate based on whether or not they tell the blacksmith what they are making? No, the truth is that the system isn't well-designed. It isn't a good crafting system, it has more powerful things priced higher, even if the materials don't account for that. A mace can be 4 lbs of pure steel, and still cost 5 gold, while a rapier is half the weight but five times the cost. Parts of it work. Unskilled labor ties directly to being poor. Aristocratic ties directly into the daily cost of a mansion. But trying to nail down the cost of weapons and armor based on weight? That isn't how it is going to work. We all know it. But know what else we know? That nowhere in the rules is it written that NPCs get discounts. Because if a noble decides to give a Cleric of the Forge the materials to make him a greatsword for free, he still needs to provide 25 gold worth of materials... which is still either hundreds of pounds or iron or very high priced iron. And NONE of this is spellcasting services, which unsurprsingly don't have any of the same issues, because they are highly specific and again, you probably aren't getting people to work for free. If they are working to pay of some debt or tax... then they will apply their rates to that tax. You don't get to just decide that someone's labor is only worth a penny an hour when they have to work for you for taxes, instead of their normal $20 an hour labor. 1) I know, I said so, you didn't seem to care before. Now suddenly you care. 3) What does revolting against the nobility have to do with any of this? You said previously that they wouldn't get a trial. Then you started talking about trials. Now you are back to no trial. You can't seem to make up your mind on which way you want to go. 5) Because I wanted a hatred of authority that came from personally being injured by an abuse of authority. Never said I witnessed any corruption. Never said I went to jail. Said I was beat by a corrupt sheriff. That was it. You are the one who keeps adding stuff. Why do that? Besides, this is a magical fantasy world. People can speak to the dead, so why would we not have a more robust legal system? A more modern legal system world-wide, imposed by the Gods of Law. Heck, why didn't you say it was impossible for there to be a corrupt sheriff because the God of Law would have sent an Celestial to smite them for abusing the laws and infringing on their holy domain? [/QUOTE]
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