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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="glass" data-source="post: 8454053" data-attributes="member: 12251"><p>Wow, what a thread! Having slogged through all over the last couple of weeks, I am mostly going to ignore the various side arguments. Although I will point out the hilarity of a setting with a "medieval mindset" which nonetheless has sherifs in the modern american sense (a sherif in medieval England was a much bigger deal; they would not be running a small-town gaol although they might have dungeons under their castle).</p><p></p><p>What I will say is that in my homebrew setting I have thought about the role of evil gods, and although I have not eliminated them entirely I do not have many of them. This is not because they are redundant with "archthings"* <em>per se</em>, but as some people have mentioned upthread there are a limited number of portfolios that are compatible with both evil and widescale worship.</p><p></p><p>In fact I have a spreadsheet listing defined gods in my setting, and exactly one (out of 51 total) is evil. The spreadsheet is a WIP and is not comprehensive, but it illustrates the kind of ratio.</p><p></p><p>While I am waffling about my homebrew setting, I will mention that daemon lords (I don't really have devils or demons-without-an-A) do not have clerics. There are a few things that are not god that do have clerics (great big dragons sleeping inside the world are one example), but fiends have warlocks.</p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 12px">* Great word!</span></p></blockquote><p></p>
[QUOTE="glass, post: 8454053, member: 12251"] Wow, what a thread! Having slogged through all over the last couple of weeks, I am mostly going to ignore the various side arguments. Although I will point out the hilarity of a setting with a "medieval mindset" which nonetheless has sherifs in the modern american sense (a sherif in medieval England was a much bigger deal; they would not be running a small-town gaol although they might have dungeons under their castle). What I will say is that in my homebrew setting I have thought about the role of evil gods, and although I have not eliminated them entirely I do not have many of them. This is not because they are redundant with "archthings"* [I]per se[/I], but as some people have mentioned upthread there are a limited number of portfolios that are compatible with both evil and widescale worship. In fact I have a spreadsheet listing defined gods in my setting, and exactly one (out of 51 total) is evil. The spreadsheet is a WIP and is not comprehensive, but it illustrates the kind of ratio. While I am waffling about my homebrew setting, I will mention that daemon lords (I don't really have devils or demons-without-an-A) do not have clerics. There are a few things that are not god that do have clerics (great big dragons sleeping inside the world are one example), but fiends have warlocks. _ glass. [SIZE=3]* Great word![/SIZE] [/QUOTE]
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