Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role of Magic Items in early D&D (and today!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 8630686" data-attributes="member: 63508"><p>5e kinda does a mix of the oldest, older, and newer past editions.</p><p></p><p>You can run it like the old editions where magic items are seen as class and race features for certain classes and races. Magic items are chosen to be character defining and massively effective.</p><p></p><p>You can run it like 3e and 4e were +X magic items are expectation and gates for level content and wondrous items are handed out with extreme care. You can even do like 4e and let PCs disenchant and enchant items freely and easily to get more desired but weaker magic items.</p><p></p><p>Or you can go the low magic or no magic route and deemphasize magic items altogether. Adding them only for certain challenges or cutting out such challenges from campaigns altogether.</p><p></p><p>5e is close to hitting the sweet spot. The only thing it missed in a quick glance is having some monsters with magical equipment of their own. There are no monsters for the DMs who actually give their players magic items as it isn't an assumption.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8630686, member: 63508"] 5e kinda does a mix of the oldest, older, and newer past editions. You can run it like the old editions where magic items are seen as class and race features for certain classes and races. Magic items are chosen to be character defining and massively effective. You can run it like 3e and 4e were +X magic items are expectation and gates for level content and wondrous items are handed out with extreme care. You can even do like 4e and let PCs disenchant and enchant items freely and easily to get more desired but weaker magic items. Or you can go the low magic or no magic route and deemphasize magic items altogether. Adding them only for certain challenges or cutting out such challenges from campaigns altogether. 5e is close to hitting the sweet spot. The only thing it missed in a quick glance is having some monsters with magical equipment of their own. There are no monsters for the DMs who actually give their players magic items as it isn't an assumption. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role of Magic Items in early D&D (and today!)
Top