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General Tabletop Discussion
*Dungeons & Dragons
The Role of Magic Items in early D&D (and today!)
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<blockquote data-quote="DEFCON 1" data-source="post: 8780725" data-attributes="member: 7006"><p>Because WotC assumes that DMs can make the choice to just add in more magic items if they feel the game is missing them (and the DM feels they have the skills to keep the game in balance by doing so.) As opposed to putting in too many and having some DMs (perhaps new or less-experienced) feel overwhelmed by the amount of stuff the PCs can now start throwing around from all the ability and magic items they now have access to.</p><p></p><p>More advanced DMs know (or at least should know by now) that they are not beholden to what is written in these adventures. They can add and subtract to their heart's content to make these adventures what they want. And that's easier for WotC to imply to them, than it is easier to imply to newer or less-experienced DMs that (had they put in more magic items into the book) they are fine taking some out. Because those DMs might not have even realized the magic items put in the adventure could be too much until after they already gave them out and the players ran roughshod over everything.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8780725, member: 7006"] Because WotC assumes that DMs can make the choice to just add in more magic items if they feel the game is missing them (and the DM feels they have the skills to keep the game in balance by doing so.) As opposed to putting in too many and having some DMs (perhaps new or less-experienced) feel overwhelmed by the amount of stuff the PCs can now start throwing around from all the ability and magic items they now have access to. More advanced DMs know (or at least should know by now) that they are not beholden to what is written in these adventures. They can add and subtract to their heart's content to make these adventures what they want. And that's easier for WotC to imply to them, than it is easier to imply to newer or less-experienced DMs that (had they put in more magic items into the book) they are fine taking some out. Because those DMs might not have even realized the magic items put in the adventure could be too much until after they already gave them out and the players ran roughshod over everything. [/QUOTE]
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