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General Tabletop Discussion
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The role of organizations in RPGs
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<blockquote data-quote="thanson02" data-source="post: 7046010" data-attributes="member: 6801619"><p>Hey folks.</p><p></p><p>I recently got into a conversation with a bunch of gaming friends and we had talking about player characters being involved in organizations which got me thinking. Different game systems have a tendency to approach this particular topic in their own ways, but I found myself asking why.</p><p></p><p>What motivation do player characters have being involved in organizations within gameplay? I can see if the organization provided a particular benefit that the player was unable to provide for himself or if there were particular benefits that he would get by being involved in the organization that he couldn't get in other areas, but whenever I take a look at organizational structures that different systems and campaign worlds bring up they just seem to fall little short of doing things like that, especially when there's magic involved in the campaign setting. Although I can see setting up your own organization to help take care of back ground elements like room and bored, food, etc, but other than that, I'm failing to see why player characters would be involved with such things.</p><p></p><p>Have other people found good reasons to have player characters being involved in organizations and if you have, what sort of system was used, what was the campaign environment like, and what mechanics are used to help express that interaction? If not, why?</p><p></p><p>Sent from my XT1096 using Tapatalk</p></blockquote><p></p>
[QUOTE="thanson02, post: 7046010, member: 6801619"] Hey folks. I recently got into a conversation with a bunch of gaming friends and we had talking about player characters being involved in organizations which got me thinking. Different game systems have a tendency to approach this particular topic in their own ways, but I found myself asking why. What motivation do player characters have being involved in organizations within gameplay? I can see if the organization provided a particular benefit that the player was unable to provide for himself or if there were particular benefits that he would get by being involved in the organization that he couldn't get in other areas, but whenever I take a look at organizational structures that different systems and campaign worlds bring up they just seem to fall little short of doing things like that, especially when there's magic involved in the campaign setting. Although I can see setting up your own organization to help take care of back ground elements like room and bored, food, etc, but other than that, I'm failing to see why player characters would be involved with such things. Have other people found good reasons to have player characters being involved in organizations and if you have, what sort of system was used, what was the campaign environment like, and what mechanics are used to help express that interaction? If not, why? Sent from my XT1096 using Tapatalk [/QUOTE]
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