Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The role of organizations in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7046196" data-attributes="member: 4937"><p>In general, I prefer to handle all social interaction in a very system light manner and deal with the consequences of player success in social situations in a manner that is logical (or at least reasonable) rather than system dictated. The general problem being that social interaction is such a complicated thing, that any system for tracking resources within it would quickly break down.</p><p></p><p>So, for example, in 3e I got rid of the 'Leadership' feat entirely. If a character wants to be a leader, all he has to do is convince NPC's to follow him by some means. He's not limited in any fashion by arbitrary out of game mechanics like 'level'. A 0th level character could have mighty followers if he can convince those persons they have a reason to be loyal to him. As the PC's acquire wealth, power, and fame they can naturally leverage this into social status, influence and personal loyalty - particularly if they are charismatic and offer reasonable and persuasive arguments. I don't try to limit that by some arbitrary idea of what would be 'balanced'.</p><p></p><p>An 'organization' is just a group of people with some sort of common interest or purpose. They exist in a campaign setting whether you highlight that or not - mercenary companies, families and clans, mercantile corporations, businesses, cults, nations, guilds, bandit bands, colleges, and various secret orders devoted to all sorts of esoteric pursuits. </p><p></p><p>In general, the key idea of an organization is that if you achieve membership in an organization, other members of the organization will tend to begin with a friendly demeanor toward you with all the benefit that implies. Those benefits can include lack of hostility toward you, greater willingness to be persuaded to assist you in endeavors related to the group's purpose, willingness to assist you in ways that cost them little or nothing, and reduced expectation of payment when assisting you in ways that involve risk or cost to themselves. In return though, they generally expect you'll treat them with the same regard.</p><p></p><p>One basic question that applies to judging social interaction is, "What would the players do if the situation was reversed?" NPC's will tend to behave like PC's of similar personality, alignment, and motivation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7046196, member: 4937"] In general, I prefer to handle all social interaction in a very system light manner and deal with the consequences of player success in social situations in a manner that is logical (or at least reasonable) rather than system dictated. The general problem being that social interaction is such a complicated thing, that any system for tracking resources within it would quickly break down. So, for example, in 3e I got rid of the 'Leadership' feat entirely. If a character wants to be a leader, all he has to do is convince NPC's to follow him by some means. He's not limited in any fashion by arbitrary out of game mechanics like 'level'. A 0th level character could have mighty followers if he can convince those persons they have a reason to be loyal to him. As the PC's acquire wealth, power, and fame they can naturally leverage this into social status, influence and personal loyalty - particularly if they are charismatic and offer reasonable and persuasive arguments. I don't try to limit that by some arbitrary idea of what would be 'balanced'. An 'organization' is just a group of people with some sort of common interest or purpose. They exist in a campaign setting whether you highlight that or not - mercenary companies, families and clans, mercantile corporations, businesses, cults, nations, guilds, bandit bands, colleges, and various secret orders devoted to all sorts of esoteric pursuits. In general, the key idea of an organization is that if you achieve membership in an organization, other members of the organization will tend to begin with a friendly demeanor toward you with all the benefit that implies. Those benefits can include lack of hostility toward you, greater willingness to be persuaded to assist you in endeavors related to the group's purpose, willingness to assist you in ways that cost them little or nothing, and reduced expectation of payment when assisting you in ways that involve risk or cost to themselves. In return though, they generally expect you'll treat them with the same regard. One basic question that applies to judging social interaction is, "What would the players do if the situation was reversed?" NPC's will tend to behave like PC's of similar personality, alignment, and motivation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The role of organizations in RPGs
Top