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General Tabletop Discussion
*TTRPGs General
The Role of Technology in the Future of TT RPGs
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<blockquote data-quote="Reynard" data-source="post: 5613957" data-attributes="member: 467"><p>I don't want to talk about paizo versus WotC. i don't want to talk anout MMOs or other video games. I want to talk about what the role of technology is going to be in playing traditional table top RPGs going forward.</p><p></p><p>In the past few years, we have seen a few things occur that will inform the future, i think: the "PDF revolution", the advent of the VTT in various forms, and all kinds of programs (and apps) designed to create characters, manage campaigns and otherwise improve play and prep. Outside of directly game related developments, we have general technological advancements: cloud based media storage and streaming, the explosion of smart phones and now tablets, and the appearance of the micro-transaction as a viable form of revenue for both big and small content providers. All of these things will likely advance and mutate as time goes on, and new developments will appear without warning.</p><p></p><p>I contend that while generally "quaint", TTRPGs aren't going anywhere, not for a long time. But self professed nerds, the kind of folks drawn to RPGs in many cases, also tend to love tech, and we have already seen technology get integrated into peoples' gaming.</p><p></p><p>So what does the future bring for TTRPGs as it relates to technology? Will we see the Knights of the Virtual Dinner Table, where integration of VTTs and communications systems makes the dinner table irrelevent? Or will we see large, cheap "smart" battlemats that enhance play through video-game like graphics and math resolution? Will buyers be able to build their books a la cart and have them printed on demand, thereby eliminating the notion of game Editions?</p><p></p><p>How do you see the future of traditional table top RPGs and technology converging? What do you hope for? What do you fear?</p></blockquote><p></p>
[QUOTE="Reynard, post: 5613957, member: 467"] I don't want to talk about paizo versus WotC. i don't want to talk anout MMOs or other video games. I want to talk about what the role of technology is going to be in playing traditional table top RPGs going forward. In the past few years, we have seen a few things occur that will inform the future, i think: the "PDF revolution", the advent of the VTT in various forms, and all kinds of programs (and apps) designed to create characters, manage campaigns and otherwise improve play and prep. Outside of directly game related developments, we have general technological advancements: cloud based media storage and streaming, the explosion of smart phones and now tablets, and the appearance of the micro-transaction as a viable form of revenue for both big and small content providers. All of these things will likely advance and mutate as time goes on, and new developments will appear without warning. I contend that while generally "quaint", TTRPGs aren't going anywhere, not for a long time. But self professed nerds, the kind of folks drawn to RPGs in many cases, also tend to love tech, and we have already seen technology get integrated into peoples' gaming. So what does the future bring for TTRPGs as it relates to technology? Will we see the Knights of the Virtual Dinner Table, where integration of VTTs and communications systems makes the dinner table irrelevent? Or will we see large, cheap "smart" battlemats that enhance play through video-game like graphics and math resolution? Will buyers be able to build their books a la cart and have them printed on demand, thereby eliminating the notion of game Editions? How do you see the future of traditional table top RPGs and technology converging? What do you hope for? What do you fear? [/QUOTE]
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