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General Tabletop Discussion
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The Role of Technology in the Future of TT RPGs
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<blockquote data-quote="Morrus" data-source="post: 5613970" data-attributes="member: 1"><p>I don't think the hardware is *quite* there yet. We have iPads and webcams and stuff, but it all feels just a tiny bit too inaccessible to me at present. Reading a PDF on a tablet isn't *quite* convenient enough; videoconferencing isn't *quite* immersive enough; virtual tables aren't *quite* easy enough to access and use.</p><p> </p><p>But it's coming. It's certainly possible to make a lot of money via PDFs without a single product appearing in an FLGS these days.</p><p> </p><p>For me, personally, the evolution which would excite me is a <em>Neverwinter Nights</em> style toolset game which was easier to use than the original toolset (it wasn't rocket science, but scripting and the like provided a barrier to achieving the best results, and the NWN2 toolset just... wasn't useable - by me) accompanied by EULA's which allowed me, as a publisher, to consider that a viable *format* for my releases (no nonsense about the developer gaining any rights to your IP and the like, or restricting commercial useage). I'd be all over that in a heartbeat.</p><p> </p><p>Accompany that with some cool hardware, which always gets cheaper, it could even manifest as a tabletop with players gathered in the same room.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5613970, member: 1"] I don't think the hardware is *quite* there yet. We have iPads and webcams and stuff, but it all feels just a tiny bit too inaccessible to me at present. Reading a PDF on a tablet isn't *quite* convenient enough; videoconferencing isn't *quite* immersive enough; virtual tables aren't *quite* easy enough to access and use. But it's coming. It's certainly possible to make a lot of money via PDFs without a single product appearing in an FLGS these days. For me, personally, the evolution which would excite me is a [I]Neverwinter Nights[/I] style toolset game which was easier to use than the original toolset (it wasn't rocket science, but scripting and the like provided a barrier to achieving the best results, and the NWN2 toolset just... wasn't useable - by me) accompanied by EULA's which allowed me, as a publisher, to consider that a viable *format* for my releases (no nonsense about the developer gaining any rights to your IP and the like, or restricting commercial useage). I'd be all over that in a heartbeat. Accompany that with some cool hardware, which always gets cheaper, it could even manifest as a tabletop with players gathered in the same room. [/QUOTE]
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