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General Tabletop Discussion
*TTRPGs General
The Role of Technology in the Future of TT RPGs
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<blockquote data-quote="Bedrockgames" data-source="post: 5614023" data-attributes="member: 85555"><p>I think technology will be a part of gaming but i dont believe it will be the focus of tabletop. One think to consider, printing has become easier for a lot of companies with the advent of print on demand. there are also many publishing models out there that involve zero cost to print (we are one such company, all our costs-both for pdf and print-- are with things prior to printing. We pay for art, writing, editing etc but dont pay printing , warehousing, etc). Also the cost of developing good software is not something every gaming company can realistically afford. I expect we will see a lot more grass roots software made by fans than stuff made by the companies themselves. </p><p></p><p>I think what wizards is doing with ddi is amazing. And its nice to see them get this off the ground this time around. Just not sure it will appeal to everyone. Pprpgs are a much different medium than online rpgs. One advantage of a printed manual is it is relatively static. Managing online updates and rules changes is a potential pitfall i see with going too far in the online direction.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5614023, member: 85555"] I think technology will be a part of gaming but i dont believe it will be the focus of tabletop. One think to consider, printing has become easier for a lot of companies with the advent of print on demand. there are also many publishing models out there that involve zero cost to print (we are one such company, all our costs-both for pdf and print-- are with things prior to printing. We pay for art, writing, editing etc but dont pay printing , warehousing, etc). Also the cost of developing good software is not something every gaming company can realistically afford. I expect we will see a lot more grass roots software made by fans than stuff made by the companies themselves. I think what wizards is doing with ddi is amazing. And its nice to see them get this off the ground this time around. Just not sure it will appeal to everyone. Pprpgs are a much different medium than online rpgs. One advantage of a printed manual is it is relatively static. Managing online updates and rules changes is a potential pitfall i see with going too far in the online direction. [/QUOTE]
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