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The Role of the DM in One D&D
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<blockquote data-quote="Clint_L" data-source="post: 8949196" data-attributes="member: 7035894"><p>The DMs word is absolute law, though. What you are discussing is the amount of argument you’ll accept before you make a ruling in game. But I presume that if a disagreement persists, at some point you make the ruling and move on, no? </p><p></p><p>As I described above, we’ll have a brief discussion in game, but if a disagreement persists I rule and move on, inviting the player to talk about it later if an issue persists. </p><p></p><p>If a player won’t move on and just keeps arguing in game, then you have to handle it. If you are letting players derail, that’s a DM problem, just like it would be a teacher problem if the students are running the show. I just make it clear at session 0 what expectations are when disagreements occur and how I will handle them, as described above. Then, I follow the agreement. Arguing back and forth in the middle of a game is toxic, so I don’t do it.</p><p></p><p> If I’ve made a mistake I cheerfully acknowledge and fix it. If I don’t think I have, I acknowledge that we have a disagreement but are moving on. If the player later makes a convincing case then I’ll change my mind for future rulings and explain at start of next session. But if it’s my campaign, the final responsibility is mine.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8949196, member: 7035894"] The DMs word is absolute law, though. What you are discussing is the amount of argument you’ll accept before you make a ruling in game. But I presume that if a disagreement persists, at some point you make the ruling and move on, no? As I described above, we’ll have a brief discussion in game, but if a disagreement persists I rule and move on, inviting the player to talk about it later if an issue persists. If a player won’t move on and just keeps arguing in game, then you have to handle it. If you are letting players derail, that’s a DM problem, just like it would be a teacher problem if the students are running the show. I just make it clear at session 0 what expectations are when disagreements occur and how I will handle them, as described above. Then, I follow the agreement. Arguing back and forth in the middle of a game is toxic, so I don’t do it. If I’ve made a mistake I cheerfully acknowledge and fix it. If I don’t think I have, I acknowledge that we have a disagreement but are moving on. If the player later makes a convincing case then I’ll change my mind for future rulings and explain at start of next session. But if it’s my campaign, the final responsibility is mine. [/QUOTE]
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