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General Tabletop Discussion
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The role of the DM in the game and the group.
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<blockquote data-quote="Lord Mhoram" data-source="post: 3639446" data-attributes="member: 4789"><p>Primary (but not absolute) power to establish houserules and genre choices. </p><p>Absolute power over houserules, genre choices etc but only in advance. </p><p>Generally equal say on scheduling, membership and social aspects with the rest of the Group.</p><p></p><p>Are the ones I went with. The GM builds his world, and uses whatever house rules he needs to get the feel of the world he is running. Genre choices are group choices, but a GM should never GM a genre they don't want to. Equal say in the social aspects, as that is group duty.</p><p></p><p></p><p>Final say on scheduling. </p><p>Final say on social aspects (table rules, eating, smoking, etc)</p><p></p><p>These belong to the host of the game in general.</p><p></p><p>But our group is unusual, we have 4 campaigns, and every player in the group GMs. So when someone wants to run, he presents his campaign idea, and structure, and the group decides if that something they want to play, or one of the other ideas that someone else may have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 3639446, member: 4789"] Primary (but not absolute) power to establish houserules and genre choices. Absolute power over houserules, genre choices etc but only in advance. Generally equal say on scheduling, membership and social aspects with the rest of the Group. Are the ones I went with. The GM builds his world, and uses whatever house rules he needs to get the feel of the world he is running. Genre choices are group choices, but a GM should never GM a genre they don't want to. Equal say in the social aspects, as that is group duty. Final say on scheduling. Final say on social aspects (table rules, eating, smoking, etc) These belong to the host of the game in general. But our group is unusual, we have 4 campaigns, and every player in the group GMs. So when someone wants to run, he presents his campaign idea, and structure, and the group decides if that something they want to play, or one of the other ideas that someone else may have. :) [/QUOTE]
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