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General Tabletop Discussion
*TTRPGs General
The role of the DM in the game and the group.
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<blockquote data-quote="Li Shenron" data-source="post: 3640141" data-attributes="member: 1465"><p>IMXP the players participate in a lot of decisions, <em>before the game starts</em>, such as choosing the setting or the game-type (e.g. serious vs light-hearted, combat-heavy vs combat-light, etc.). </p><p></p><p>We are 3 different DMs in the same gaming group, so usually for us what happens is that someone proposes an idea (like... "let's try play a campaign in Rokugan with more focus on intrigue and story than battles") and we talk about it for weeks or months until we agree on the general features. Then the DM - which most often is the same person that had the first idea - takes the ball in hand and prepares for the campaign, and from this point on she usually gets to make all relevant decisions, for example allowed material and house rules. Actually in the specific case of house rules, it has happened that we changed them in the course of a campaign because some of the players didn't like how they were going, so there is always quite some cohoperation with the DM.</p><p></p><p>Then of course, when the game starts, you have to accept that the DM has more work to do, more responsibilities, and the players owe him/her the authority to say the final word if there is some disagreement, for example if some players like a house rule and others don't, it's the DM who has to take responsibility for the final choice, but the players should take the responsibility of accepting the decision.</p><p></p><p>Schedule, where to play, and group membership instead are always decided by everyone together.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3640141, member: 1465"] IMXP the players participate in a lot of decisions, [I]before the game starts[/I], such as choosing the setting or the game-type (e.g. serious vs light-hearted, combat-heavy vs combat-light, etc.). We are 3 different DMs in the same gaming group, so usually for us what happens is that someone proposes an idea (like... "let's try play a campaign in Rokugan with more focus on intrigue and story than battles") and we talk about it for weeks or months until we agree on the general features. Then the DM - which most often is the same person that had the first idea - takes the ball in hand and prepares for the campaign, and from this point on she usually gets to make all relevant decisions, for example allowed material and house rules. Actually in the specific case of house rules, it has happened that we changed them in the course of a campaign because some of the players didn't like how they were going, so there is always quite some cohoperation with the DM. Then of course, when the game starts, you have to accept that the DM has more work to do, more responsibilities, and the players owe him/her the authority to say the final word if there is some disagreement, for example if some players like a house rule and others don't, it's the DM who has to take responsibility for the final choice, but the players should take the responsibility of accepting the decision. Schedule, where to play, and group membership instead are always decided by everyone together. [/QUOTE]
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