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General Tabletop Discussion
*TTRPGs General
The role of the DM in the game and the group.
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3641388" data-attributes="member: 32740"><p>The poll jumps around too much in its choices so I'll just put it in a post. The DM typically is the one who organizes and coordinates the game from the outset, runs the sessions, etc. It is typically "the DM's game", and thus almost entirely his choice as to who to invite, who to kick out, what game to actually play, how to play it (house rules, gaming style), when and where. Many of those things can and are passed to other players - Frank is the DM, but they play at Jims house because it's central and has a large, comfortable basement, and Nancy is the one who actually coordinates the game schedule making sure everyone can play, as well as assigning food responsibilities among everyone.</p><p></p><p>It seems not uncommon that the one who ends up DMing is simply the one who LEAST objects to the job. Lucky is the gaming group that has people competing for the DM position. The DM has to run the game, so naturally he generally CHOOSES the game, and whatever houserules will go along with that. But the DM also has to get players to agree to go along with it. Thus, the DM may have final, absolute say - but he doesn't make that choice in a vacuum unless he's a jerk.</p><p></p><p>Playing D&D is not like assigning homework so EVERYONEs responsibilities largely begin and end with the session. But the great unwritten rule of DMing is that you have to manage PEOPLE at the table, not just adminster game rules. Thus, LIKE IT OR NOT, your involvement often extends beyond the table, and after the game session is over. That is unless you're a jerk and your method of handling people is to just tell them to take a hike if they don't do things just your way and thus NOT actually deal with them at all.</p><p></p><p>Any decent gaming group begins not just with players generating characters, it begins when the DM and players get together and agree NOT ONLY on the game and the setting and so forth, but on the agreed responsibilities within the gaming group in and out of the game.</p><p></p><p>The DM does have the last word during the game. It is part of his purpose in being in the game at all - to adjudicate in the absence or inadequacy of rules and provide the characters a world to interact with. The DM controls EVERYTHING in the game except the player characters. Again, however, the DM does NOT exert that control in a vacuum - players don't have to mindlessly accept his rulings or his attitudes, limiting the degree to which he can abuse that position if not preventing it.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3641388, member: 32740"] The poll jumps around too much in its choices so I'll just put it in a post. The DM typically is the one who organizes and coordinates the game from the outset, runs the sessions, etc. It is typically "the DM's game", and thus almost entirely his choice as to who to invite, who to kick out, what game to actually play, how to play it (house rules, gaming style), when and where. Many of those things can and are passed to other players - Frank is the DM, but they play at Jims house because it's central and has a large, comfortable basement, and Nancy is the one who actually coordinates the game schedule making sure everyone can play, as well as assigning food responsibilities among everyone. It seems not uncommon that the one who ends up DMing is simply the one who LEAST objects to the job. Lucky is the gaming group that has people competing for the DM position. The DM has to run the game, so naturally he generally CHOOSES the game, and whatever houserules will go along with that. But the DM also has to get players to agree to go along with it. Thus, the DM may have final, absolute say - but he doesn't make that choice in a vacuum unless he's a jerk. Playing D&D is not like assigning homework so EVERYONEs responsibilities largely begin and end with the session. But the great unwritten rule of DMing is that you have to manage PEOPLE at the table, not just adminster game rules. Thus, LIKE IT OR NOT, your involvement often extends beyond the table, and after the game session is over. That is unless you're a jerk and your method of handling people is to just tell them to take a hike if they don't do things just your way and thus NOT actually deal with them at all. Any decent gaming group begins not just with players generating characters, it begins when the DM and players get together and agree NOT ONLY on the game and the setting and so forth, but on the agreed responsibilities within the gaming group in and out of the game. The DM does have the last word during the game. It is part of his purpose in being in the game at all - to adjudicate in the absence or inadequacy of rules and provide the characters a world to interact with. The DM controls EVERYTHING in the game except the player characters. Again, however, the DM does NOT exert that control in a vacuum - players don't have to mindlessly accept his rulings or his attitudes, limiting the degree to which he can abuse that position if not preventing it. [/QUOTE]
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