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The role of the DM in the game and the group.
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<blockquote data-quote="Elf Witch" data-source="post: 3643371" data-attributes="member: 9037"><p>I am both a player and a DM and here is my take on this.</p><p></p><p>The DM has the power to make the decision of what classes, races, prestige classes he wants in his game. And what setting he wants to run.</p><p></p><p>As for house rules the DM has the final say. but a good DM does not spring them on the players in the middle of a game without any warning. You know the "oh that doesen't work I have house ruled" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>The DM can say I don't think this is working let's try this. But the players should be allowed to discuss how they feel about a house rule and a good DM listens to his players and takes what they say into consideration.</p><p></p><p></p><p>Adding/kicking people out of the group. The DM has the final say on how many people he wants to run for. But the actual inviting a new person or kicking someone out should be a group discussion and decision. Everybody has to deal with everyone else at the table and saying that only the DM can say who comes and goes is just not conducive to group harmony.</p><p></p><p>As for scheduling like other people have said the DM ends up having the final say becuase you can't play without him.</p><p></p><p>As for the social rules of eating, smoking, drinking most of this is up to the host and the rules he has at his home. </p><p></p><p>Drinking and I take that to mean booze then I think this should be a group decision if it is okay with the host to have alcohol in his home then the group should decide if they want to allow it at the table. When I run I allow a little booze but I don't want to run a game if people are getting drunk and as a player I don't want to play at a table with people getting drunk. I don't find it fun.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3643371, member: 9037"] I am both a player and a DM and here is my take on this. The DM has the power to make the decision of what classes, races, prestige classes he wants in his game. And what setting he wants to run. As for house rules the DM has the final say. but a good DM does not spring them on the players in the middle of a game without any warning. You know the "oh that doesen't work I have house ruled" :( The DM can say I don't think this is working let's try this. But the players should be allowed to discuss how they feel about a house rule and a good DM listens to his players and takes what they say into consideration. Adding/kicking people out of the group. The DM has the final say on how many people he wants to run for. But the actual inviting a new person or kicking someone out should be a group discussion and decision. Everybody has to deal with everyone else at the table and saying that only the DM can say who comes and goes is just not conducive to group harmony. As for scheduling like other people have said the DM ends up having the final say becuase you can't play without him. As for the social rules of eating, smoking, drinking most of this is up to the host and the rules he has at his home. Drinking and I take that to mean booze then I think this should be a group decision if it is okay with the host to have alcohol in his home then the group should decide if they want to allow it at the table. When I run I allow a little booze but I don't want to run a game if people are getting drunk and as a player I don't want to play at a table with people getting drunk. I don't find it fun. [/QUOTE]
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