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The role of the referee (game master) in Classic Traveller
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<blockquote data-quote="dragoner" data-source="post: 7555893" data-attributes="member: 6943731"><p>At the end of Book 3, Worlds and Adventures, Marc Miller lays down some good advice:</p><p></p><p><em><strong>A Final Word</strong></em></p><p><em></em></p><p><em>Traveller is necessarily a framework describing the barest of essentials for an infinite universe; obviously rules which could cover every aspect of every possible action would be far larger than these three booklets. A group involved in playing a scenario or campaign can make their adventures more elaborate, more detailed, more interesting, with the input of a great deal of imagination.</em></p><p><em></em></p><p><em>The greatest burden, of course, falls on the referee, who must create entire worlds and societies through which the players will roam. One very interesting source of assistance for this task is the existing science-fiction literature. Virtually anything mentioned in a story or article can be transferred to the Traveller environment. Orbital cities, nuclear war, alien societies, puzzles, enigmas, absolutely anything can occur, with imagination being the only limit.</em></p><p><em></em></p><p><em>The players themselves have a burden almost equal to that of the referee: they must move, act, travel in search of their own goals. The typical methods used in life by 20th century Terrans (thrift, dedication, and hard work) do not work in Traveller; instead, travellers must boldly plan and execute daring schemes for the acquisition of wealth and power. As for the referee, modern science-fiction tradition provides many ideas and concepts to be imitated.</em></p><p><em></em></p><p><em>Above all, the players and the referees must work together. Care must be taken that the referee does not simply lay fortunes in the path of the players, but the situation is not primarily an adversary relationship. The referee simply administers the rules in situations where the players themselves have an incomplete understanding of the universe. The results should reflect a consistent reality.</em></p><p><em></em></p><p><em>Welcome to the universe of Traveller!</em></p><p><em></em></p><p></p><p>I was also discussing things with Jeff Dee on fb, and he mentioned that being a "neutral adjudicator" of the rules and universe, is just one technique or hat that GM's use to accomplish goals/tasks in game.</p></blockquote><p></p>
[QUOTE="dragoner, post: 7555893, member: 6943731"] At the end of Book 3, Worlds and Adventures, Marc Miller lays down some good advice: [I][B]A Final Word[/B] Traveller is necessarily a framework describing the barest of essentials for an infinite universe; obviously rules which could cover every aspect of every possible action would be far larger than these three booklets. A group involved in playing a scenario or campaign can make their adventures more elaborate, more detailed, more interesting, with the input of a great deal of imagination. The greatest burden, of course, falls on the referee, who must create entire worlds and societies through which the players will roam. One very interesting source of assistance for this task is the existing science-fiction literature. Virtually anything mentioned in a story or article can be transferred to the Traveller environment. Orbital cities, nuclear war, alien societies, puzzles, enigmas, absolutely anything can occur, with imagination being the only limit. The players themselves have a burden almost equal to that of the referee: they must move, act, travel in search of their own goals. The typical methods used in life by 20th century Terrans (thrift, dedication, and hard work) do not work in Traveller; instead, travellers must boldly plan and execute daring schemes for the acquisition of wealth and power. As for the referee, modern science-fiction tradition provides many ideas and concepts to be imitated. Above all, the players and the referees must work together. Care must be taken that the referee does not simply lay fortunes in the path of the players, but the situation is not primarily an adversary relationship. The referee simply administers the rules in situations where the players themselves have an incomplete understanding of the universe. The results should reflect a consistent reality. Welcome to the universe of Traveller! [/I] I was also discussing things with Jeff Dee on fb, and he mentioned that being a "neutral adjudicator" of the rules and universe, is just one technique or hat that GM's use to accomplish goals/tasks in game. [/QUOTE]
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