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The Roleplayer's Guide To Heists
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<blockquote data-quote="mockman1890" data-source="post: 7782355" data-attributes="member: 6796162"><p>idk; some of my favorite memories of playing Shadowrun have been when we’d plan a heist and TOTALLY f’ it up. Once our plan hinges on “stealing a truck for a getaway vehicle” and we totally failed at this, got in a fight with truckers, someone died and the whole evening was spent on the blowback from something that wasn’t even part of the site we were supposed to be breaking into. And it was super fun and hilarious.</p><p></p><p>I’ve heard good things about Blades in the Dark, but I don’t think there’s anything wrong with traditional pure-strategy ways to run a RPG heist. You just have to lean into the possibility of failure and be ready to find the fun in failure. Heck, that’s why Fiasco works!</p></blockquote><p></p>
[QUOTE="mockman1890, post: 7782355, member: 6796162"] idk; some of my favorite memories of playing Shadowrun have been when we’d plan a heist and TOTALLY f’ it up. Once our plan hinges on “stealing a truck for a getaway vehicle” and we totally failed at this, got in a fight with truckers, someone died and the whole evening was spent on the blowback from something that wasn’t even part of the site we were supposed to be breaking into. And it was super fun and hilarious. I’ve heard good things about Blades in the Dark, but I don’t think there’s anything wrong with traditional pure-strategy ways to run a RPG heist. You just have to lean into the possibility of failure and be ready to find the fun in failure. Heck, that’s why Fiasco works! [/QUOTE]
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