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The Romance of the River Kingdoms
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<blockquote data-quote="Dr Simon" data-source="post: 4106864" data-attributes="member: 21938"><p><strong>Blackrat</strong>: All seems in order to me. Languages: Low Imperial (Common), High Imperial.</p><p></p><p><strong>Shayuri</strong>: Yes, SRD only (mainly for ease of reference). Although I'm not averse to changing the spells a bit to team with a theme. Changing energy type, for example, of simply the non-mechanical FX.</p><p>Another possibility, that I've been toying with, is to allow access to clerical domains as a bonus spell list, via a feat. The spells alone are probably too weak for a feat, but with domain power maybe too strong (War would give a free feat plus extra, for example), so some other extra (minor). For Fire or Sun, for example, perhaps the ability to cast <em>light</em> at will.</p><p>A further idea that needs development is that of geomantic magic, perhaps with feats tied to the five geomantic creatures of Conclave. However, geomantic magic (The Path of Water and Mountains) is more a wizard thing, relying as it does on precise ritual and preparation. That said, the principles of Golden Crow (centre, sun, rulership) and Ruby Horse (west, hills, fire, artistic inspiration) may have thematic ties to your character (my avatar, BTW, is Bronze Porpoise)</p><p></p><p><strong>Walking Dad</strong>: I'll allow it (maybe Improved Grapple at 5th?), but see how it goes. It has slightly more utility than Favoured Enemy in that it can be used for any encounter but if it doesn't prove to unbalancing then it should be fine.</p><p></p><p><strong>Rolling Man</strong>: Thinking about it, it ought to be Spells Per Day as per the Sorcerer list (with Wisdom as the casting stat for bonus spells, save DC etc.) i.e. 5/3 plus bonus spells. No problem with the change in skills. 0th level spells as per Druid. 'Spirit' is a subtype that applies to many undead, outsiders, aberrations, magical beasts, dragons etc. so yes, they are quite common!</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4106864, member: 21938"] [B]Blackrat[/B]: All seems in order to me. Languages: Low Imperial (Common), High Imperial. [B]Shayuri[/B]: Yes, SRD only (mainly for ease of reference). Although I'm not averse to changing the spells a bit to team with a theme. Changing energy type, for example, of simply the non-mechanical FX. Another possibility, that I've been toying with, is to allow access to clerical domains as a bonus spell list, via a feat. The spells alone are probably too weak for a feat, but with domain power maybe too strong (War would give a free feat plus extra, for example), so some other extra (minor). For Fire or Sun, for example, perhaps the ability to cast [I]light[/I] at will. A further idea that needs development is that of geomantic magic, perhaps with feats tied to the five geomantic creatures of Conclave. However, geomantic magic (The Path of Water and Mountains) is more a wizard thing, relying as it does on precise ritual and preparation. That said, the principles of Golden Crow (centre, sun, rulership) and Ruby Horse (west, hills, fire, artistic inspiration) may have thematic ties to your character (my avatar, BTW, is Bronze Porpoise) [B]Walking Dad[/B]: I'll allow it (maybe Improved Grapple at 5th?), but see how it goes. It has slightly more utility than Favoured Enemy in that it can be used for any encounter but if it doesn't prove to unbalancing then it should be fine. [B]Rolling Man[/B]: Thinking about it, it ought to be Spells Per Day as per the Sorcerer list (with Wisdom as the casting stat for bonus spells, save DC etc.) i.e. 5/3 plus bonus spells. No problem with the change in skills. 0th level spells as per Druid. 'Spirit' is a subtype that applies to many undead, outsiders, aberrations, magical beasts, dragons etc. so yes, they are quite common! [/QUOTE]
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