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<blockquote data-quote="Walking Dad" data-source="post: 4111624" data-attributes="member: 59043"><p>There is a good one in Complete Champion. It is for rangers, but easy adaptable.</p><p>[sblock=Spiritual Guide]</p><p><u>Orginal:</u></p><p>You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness.</p><p>Level: 4th.</p><p>Replaces: This benefit replaces the animal companion class feature.</p><p>Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds.</p><p>Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your ranger level (rounded down) on Handle</p><p>Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your ranger level). You can also prepare and cast this spell normally from your ranger spell list.</p><p></p><p><u>This would be my conversion:</u></p><p>You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness.</p><p>Level: 1st.</p><p>Replaces: This benefit replaces the animal companion class feature.</p><p>Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds.</p><p>Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your druid level (rounded down) +1 on Handle Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your druid level).[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4111624, member: 59043"] There is a good one in Complete Champion. It is for rangers, but easy adaptable. [sblock=Spiritual Guide] [U]Orginal:[/U] You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness. Level: 4th. Replaces: This benefit replaces the animal companion class feature. Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds. Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your ranger level (rounded down) on Handle Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your ranger level). You can also prepare and cast this spell normally from your ranger spell list. [U]This would be my conversion:[/U] You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness. Level: 1st. Replaces: This benefit replaces the animal companion class feature. Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds. Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your druid level (rounded down) +1 on Handle Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your druid level).[/sblock] [/QUOTE]
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