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<blockquote data-quote="Dr Simon" data-source="post: 4130519" data-attributes="member: 21938"><p><strong>On magic items</strong></p><p></p><p>Some notes on magic items and feats.</p><p></p><p>Conclave is meant to be a world where small-scale magic is commonplace, but more powerful stuff is rare. Thus 0th-2nd level spells and effects that replicate them are not too unusual, anything above 5th or so is touching in the realms of the heroic.</p><p></p><p>I have borrowed a couple of Item Creation feats from Arcana Evolved which may be of interest. They are mechanically no different to existing feats, but add a little extra flavour. Level requirements remain the same.</p><p></p><p><strong>Scribe Scroll</strong> becomes <strong>Craft Spell-Completion Item</strong>. The end product is the same - an item that gives a single use of a spell, that can be used by anyone with that spell on his spell list. It may be a scroll - sutras and ofudas are fairly common, it may be a talisman or lucky charm. The exact form is up to you, depending on the character of your spellcaster.</p><p></p><p><strong>Brew Potion</strong> becomes <strong>Craft Single Use Item</strong>. This is a single use magical item, usable by anybody. It may be a potion or oil, it may be a specially grown fruit, it may be a scroll, it may be a pebble inscribed with magical symbols. Most spells can be turned into single use items. Ranged attack spells are usually turned into 'detonations' that require a ranged touch attack to work. Some special cases may need review on an individual basis.</p><p></p><p>The <strong>Bonded Item</strong> feat may be taken by any character of 3rd level or above, provided that they have used the item in question through several dangerous situations (and it has made a difference). A bonded item gives a +1 enhancement bonus to its 'normal use'. Most common would be a weapon, gaining this bonus to attack. A suit of armour may also benefit but other items such as thieves tools, rope, artists brushes and so forth are all candidates. Once bonded, the wielder can also spend XP to add further enhancements to the bonded item. Thus a bonded sword can gain further bonuses or special abilities. Obviously this is easier to adjudicate for weapons and armour but imagination can be applied to other equipment.</p><p></p><p>This means that, for example, swords become legendary because of who wields them, not who made them. </p><p></p><p>Losing a bonded item may or may not be a real pain. They should be fixable, with maybe a monetary cost for the ceremonial materials. Still on the subject of swords, that gives you a quest to retrieve the Green Destiny sword, or to reforge the Sword That Was Broken etc.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4130519, member: 21938"] [b]On magic items[/b] Some notes on magic items and feats. Conclave is meant to be a world where small-scale magic is commonplace, but more powerful stuff is rare. Thus 0th-2nd level spells and effects that replicate them are not too unusual, anything above 5th or so is touching in the realms of the heroic. I have borrowed a couple of Item Creation feats from Arcana Evolved which may be of interest. They are mechanically no different to existing feats, but add a little extra flavour. Level requirements remain the same. [B]Scribe Scroll[/B] becomes [B]Craft Spell-Completion Item[/B]. The end product is the same - an item that gives a single use of a spell, that can be used by anyone with that spell on his spell list. It may be a scroll - sutras and ofudas are fairly common, it may be a talisman or lucky charm. The exact form is up to you, depending on the character of your spellcaster. [B]Brew Potion[/B] becomes [B]Craft Single Use Item[/B]. This is a single use magical item, usable by anybody. It may be a potion or oil, it may be a specially grown fruit, it may be a scroll, it may be a pebble inscribed with magical symbols. Most spells can be turned into single use items. Ranged attack spells are usually turned into 'detonations' that require a ranged touch attack to work. Some special cases may need review on an individual basis. The [B]Bonded Item[/B] feat may be taken by any character of 3rd level or above, provided that they have used the item in question through several dangerous situations (and it has made a difference). A bonded item gives a +1 enhancement bonus to its 'normal use'. Most common would be a weapon, gaining this bonus to attack. A suit of armour may also benefit but other items such as thieves tools, rope, artists brushes and so forth are all candidates. Once bonded, the wielder can also spend XP to add further enhancements to the bonded item. Thus a bonded sword can gain further bonuses or special abilities. Obviously this is easier to adjudicate for weapons and armour but imagination can be applied to other equipment. This means that, for example, swords become legendary because of who wields them, not who made them. Losing a bonded item may or may not be a real pain. They should be fixable, with maybe a monetary cost for the ceremonial materials. Still on the subject of swords, that gives you a quest to retrieve the Green Destiny sword, or to reforge the Sword That Was Broken etc. [/QUOTE]
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