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<blockquote data-quote="Dr Simon" data-source="post: 4130537" data-attributes="member: 21938"><p>Further notes to the 'expanded' hit points. All hit points gained from the character class Hit Dice are considered 'Grace'. The rest (Constitution-based) are 'Health'. It all works more or less like one big pool. Grace is depleted first. Also include the following combat action (from Book of Experimental Might)</p><p></p><p><strong>Taking a Breather</strong></p><p><em>Breather moments give a PC a chance to gather himself—to mentally regroup,</em></p><p><em>collect his thoughts, catch his breath, and take stock of the situation. Characters</em></p><p><em>who use a standard action to take a breather can do one of the following:</em></p><p><em>• Heal up to their level in (Grace point) damage</em></p><p><em>• Gain a bonus to damage equal to +1 plus an additional +1 per four levels</em></p><p><em>on the following round</em></p><p><em>• Gain a bonus to one attack roll equal to +1 plus an additional +1 per four</em></p><p><em>levels on the following round</em></p><p><em>• Gain a +1 bonus to one spell save DC for a spell cast on the following round</em></p><p><em>• Gain a chance to make another saving throw to shake off an unwanted</em></p><p><em>condition with a duration measured in rounds (as opposed to minutes,</em></p><p><em>hours, days, etc. or one with a duration of Instantaneous or Permanent)</em></p><p><em></em></p><p><em>Because taking a breather is an action, conditions that prohibit actions—</em></p><p><em>such as being stunned or held—prevent a character from taking a breather.</em></p><p><em></em></p><p><em>A character can take a breather only once per encounter. A character cannot</em></p><p><em>take one outside of an encounter involving a round-by-round initiative count.</em></p><p></p><p>Er, I think that's the end of the houserules. Oh yes, standing from prone does *not* provoke an AoO.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4130537, member: 21938"] Further notes to the 'expanded' hit points. All hit points gained from the character class Hit Dice are considered 'Grace'. The rest (Constitution-based) are 'Health'. It all works more or less like one big pool. Grace is depleted first. Also include the following combat action (from Book of Experimental Might) [B]Taking a Breather[/B] [I]Breather moments give a PC a chance to gather himself—to mentally regroup, collect his thoughts, catch his breath, and take stock of the situation. Characters who use a standard action to take a breather can do one of the following: • Heal up to their level in (Grace point) damage • Gain a bonus to damage equal to +1 plus an additional +1 per four levels on the following round • Gain a bonus to one attack roll equal to +1 plus an additional +1 per four levels on the following round • Gain a +1 bonus to one spell save DC for a spell cast on the following round • Gain a chance to make another saving throw to shake off an unwanted condition with a duration measured in rounds (as opposed to minutes, hours, days, etc. or one with a duration of Instantaneous or Permanent) Because taking a breather is an action, conditions that prohibit actions— such as being stunned or held—prevent a character from taking a breather. A character can take a breather only once per encounter. A character cannot take one outside of an encounter involving a round-by-round initiative count.[/I] Er, I think that's the end of the houserules. Oh yes, standing from prone does *not* provoke an AoO. [/QUOTE]
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