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<blockquote data-quote="Theroc" data-source="post: 4772581" data-attributes="member: 83115"><p><a href="http://en.wikipedia.org/wiki/Shadar_Logoth" target="_blank">Shadar Logoth - Wikipedia, the free encyclopedia</a></p><p></p><p>I thought the same thing when I saw the name, Simon.</p><p></p><p>I actually read through your entire adventure while waiting on your replies Simon, so the synopsis of the adventure wasn't needed, save the Hook at the end. I'd been considering if I was playing a shaman-ish type character sensing a spiritual disturbance in the area(should destroying that demon cause a spiritual disturbance).</p><p></p><p>I am actually really torn atm, as I said, between Tlaxu and Nainekchai. I like the concepts of both, and have some interesting ideas for both. </p><p></p><p>Tlaxu monk/rogue</p><p>This character would likely have a level in his racial class as well as a level in each of the above mentioned classes, and if I took this class, I'd like to develop a style around performing unorthodox manuevers making optimal use of his claws as as a surprise manuever along with unarmed blows(perhaps special attacks involving the claws or something to that effect). Which reminds me, do Tlaxu have claws on their feet as well as hands? Possibly a bloodline, not sure what would be appropriate though.</p><p></p><p>Tlaxu Fighter</p><p>Again, levels in racial class over the course of time(can you tell I like those racial levels?), fairly standard character stylewise. Might take a couple feats to improve his claws if he notices being disarmed frequently. Nothing very unique mechanically, lol.</p><p></p><p>Nainekchai concepts(Medium animals)</p><p>Crocodile Barbarian</p><p>This character isn't particularly ignorant(as barbarians are assumed to be), and is more cunning than he would first appear, though being a darwinist. He would use his rages rather intelligently, (I'd play it more like inducing an adrenaline rush) and use them to either drag his foes into a place where he has the edge(say drag a human to a riverbed) or attempt to crush them with his powerful tail. When in human form he'd be a fairly upfront and blunt combatant, not seeing much point in dancing about. (This character hinges on whether or not the crocodile can use improved grab on a medium sized creature or not. RAW I don't believe they can, but as crocodiles in the real world drag zebra under...)</p><p></p><p>Wolverine Shaman</p><p>This character is in tune with the spirits, and would prefer to use his mystical abilities in combat rather than reveal his true self to the party. He would only transform most probably if a member was about to bite the dust or if he would be directly assaulted, moving into wolverine form and berserking(I'd assume he'd get hit fairly quickly, lol) He'd likely be a Charisma-based Shaman. Not commanding the spirits per se, just pointing out there'd be some consequences if they don't help him(nature getting messed up, spirit world troubles)</p><p></p><p>Leopard Rogue/Fighter</p><p>This character would make very frequent use of his animal form, staying it almost as a matter of course. Primary tactic would be a stealth pounce(sneak up on a victim them perform a pounce while they don't recongize his presence.) Alternate actions: Improved grab(Again, depends whether or not this is permitted on medium creatures)</p><p></p><p>Constrictor Snake Fighter</p><p>This character would actually fight differently based on form. If in animal form, she would move to incapacitate a victim almost immediately, grappling them and pinning them down while crushing them. Outside of that, they'd be a fairly straight forward tank. (Again, depends on how you rule on improved grab.)</p><p></p><p>Cheetah monk</p><p>This character would be focused on speed and grace, trying to keep her foes off balance until she can finish them off.</p><p></p><p>Nainekchai concepts(small)</p><p>Viper(Tiny) Battle Sorcerer(UA variant of the sorcerer)</p><p>This character would prefer to sneak up on a foe and bite and attempt to inject it's venom(which is improved by the character's constitution if I recall) to soften the victim up for allies before using her limited spells. This contains an element of risk however, as she has to move INTO the victim's square.</p><p></p><p>It would appear I have a great deal of ideas for a nainekchai, but a large number of them hinge on how improved grab works.</p></blockquote><p></p>
[QUOTE="Theroc, post: 4772581, member: 83115"] [url=http://en.wikipedia.org/wiki/Shadar_Logoth]Shadar Logoth - Wikipedia, the free encyclopedia[/url] I thought the same thing when I saw the name, Simon. I actually read through your entire adventure while waiting on your replies Simon, so the synopsis of the adventure wasn't needed, save the Hook at the end. I'd been considering if I was playing a shaman-ish type character sensing a spiritual disturbance in the area(should destroying that demon cause a spiritual disturbance). I am actually really torn atm, as I said, between Tlaxu and Nainekchai. I like the concepts of both, and have some interesting ideas for both. Tlaxu monk/rogue This character would likely have a level in his racial class as well as a level in each of the above mentioned classes, and if I took this class, I'd like to develop a style around performing unorthodox manuevers making optimal use of his claws as as a surprise manuever along with unarmed blows(perhaps special attacks involving the claws or something to that effect). Which reminds me, do Tlaxu have claws on their feet as well as hands? Possibly a bloodline, not sure what would be appropriate though. Tlaxu Fighter Again, levels in racial class over the course of time(can you tell I like those racial levels?), fairly standard character stylewise. Might take a couple feats to improve his claws if he notices being disarmed frequently. Nothing very unique mechanically, lol. Nainekchai concepts(Medium animals) Crocodile Barbarian This character isn't particularly ignorant(as barbarians are assumed to be), and is more cunning than he would first appear, though being a darwinist. He would use his rages rather intelligently, (I'd play it more like inducing an adrenaline rush) and use them to either drag his foes into a place where he has the edge(say drag a human to a riverbed) or attempt to crush them with his powerful tail. When in human form he'd be a fairly upfront and blunt combatant, not seeing much point in dancing about. (This character hinges on whether or not the crocodile can use improved grab on a medium sized creature or not. RAW I don't believe they can, but as crocodiles in the real world drag zebra under...) Wolverine Shaman This character is in tune with the spirits, and would prefer to use his mystical abilities in combat rather than reveal his true self to the party. He would only transform most probably if a member was about to bite the dust or if he would be directly assaulted, moving into wolverine form and berserking(I'd assume he'd get hit fairly quickly, lol) He'd likely be a Charisma-based Shaman. Not commanding the spirits per se, just pointing out there'd be some consequences if they don't help him(nature getting messed up, spirit world troubles) Leopard Rogue/Fighter This character would make very frequent use of his animal form, staying it almost as a matter of course. Primary tactic would be a stealth pounce(sneak up on a victim them perform a pounce while they don't recongize his presence.) Alternate actions: Improved grab(Again, depends whether or not this is permitted on medium creatures) Constrictor Snake Fighter This character would actually fight differently based on form. If in animal form, she would move to incapacitate a victim almost immediately, grappling them and pinning them down while crushing them. Outside of that, they'd be a fairly straight forward tank. (Again, depends on how you rule on improved grab.) Cheetah monk This character would be focused on speed and grace, trying to keep her foes off balance until she can finish them off. Nainekchai concepts(small) Viper(Tiny) Battle Sorcerer(UA variant of the sorcerer) This character would prefer to sneak up on a foe and bite and attempt to inject it's venom(which is improved by the character's constitution if I recall) to soften the victim up for allies before using her limited spells. This contains an element of risk however, as she has to move INTO the victim's square. It would appear I have a great deal of ideas for a nainekchai, but a large number of them hinge on how improved grab works. [/QUOTE]
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