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The Romance of the River Kingdoms
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<blockquote data-quote="Dr Simon" data-source="post: 4773255" data-attributes="member: 21938"><p>I'm going to have to go with the RAW as far as improved grab goes, I'm afraid. I can't see any precedent to do otherwise. If you wanted a monkish style based on grappling, though, I could work something out.</p><p></p><p>I hadn't really thought of the tlaxu as having any fighting styles in the Imperial sense, although the Mopendor tlaxu may well have developed some in response to Imperial ideas. However:</p><p></p><p>Some thoughts on a style based upon adaptability and minimal resistance:</p><p></p><p>1st level skill bonus: Tumble</p><p>1st level feat: Dodge</p><p>2nd level feat: Combat Expertise</p><p>6th level feat: Modify Combat Style</p><p>6th level bonus ability: May make an immediate AoO against opponent who misses, if you have used Dodge against that opponent.</p><p>Prerequisites: Spot 9 ranks, Tumble 4 ranks.</p><p></p><p>(From Arcana Evolved):</p><p><strong>Modify Combat Style</strong> [General]</p><p>You can adapt your combat moves to counter an opponent’s style.</p><p><strong>Prerequisite</strong>: Base attack bonus +7 (ignore for monk bonus)</p><p><strong>Benefit</strong>: The character spends a full round in melee with an</p><p>opponent, then makes a Spot check (DC = 10+ the opponent’s attack</p><p>bonus). If the character succeeds, she spots a weakness in the</p><p>foe’s combat style and modifies her own style to take advantage</p><p>of it. The character gains a +2 competence bonus to attack rolls</p><p>against the foe for the rest of that combat session.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4773255, member: 21938"] I'm going to have to go with the RAW as far as improved grab goes, I'm afraid. I can't see any precedent to do otherwise. If you wanted a monkish style based on grappling, though, I could work something out. I hadn't really thought of the tlaxu as having any fighting styles in the Imperial sense, although the Mopendor tlaxu may well have developed some in response to Imperial ideas. However: Some thoughts on a style based upon adaptability and minimal resistance: 1st level skill bonus: Tumble 1st level feat: Dodge 2nd level feat: Combat Expertise 6th level feat: Modify Combat Style 6th level bonus ability: May make an immediate AoO against opponent who misses, if you have used Dodge against that opponent. Prerequisites: Spot 9 ranks, Tumble 4 ranks. (From Arcana Evolved): [B]Modify Combat Style[/B] [General] You can adapt your combat moves to counter an opponent’s style. [B]Prerequisite[/B]: Base attack bonus +7 (ignore for monk bonus) [B]Benefit[/B]: The character spends a full round in melee with an opponent, then makes a Spot check (DC = 10+ the opponent’s attack bonus). If the character succeeds, she spots a weakness in the foe’s combat style and modifies her own style to take advantage of it. The character gains a +2 competence bonus to attack rolls against the foe for the rest of that combat session. [/QUOTE]
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