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<blockquote data-quote="Dr Simon" data-source="post: 5562317" data-attributes="member: 21938"><p>Re: Neurotic's XP comment in the IC thread about feats or magic items for shapechangers. You may be surprised that a lot of thinking went into whether nai-nek-chai keep their gear or not when they change shape.</p><p></p><p>To me, one of the main differences in design ethos between 1st and 3rd edition is the level to which the game system itself presents problems to the player - 1st Edition can feel a lot more "against" the players through little rules here and there that disallow or restrict access to options, for example to "potion imiscibility" table - want to drink more than one potion? Careful, you might explode! </p><p></p><p>On one hand, they were mostly annoying and not missed, but sometimes it is quite good to have an in-setting restriction to have to work around.</p><p></p><p>I could have had the nai-nek-chai like a druid wild shape, where gear changes with them, as it saves thinking about what to do with the gear. On the other hand, it is an inherent ability in the body of the nai-nek-chai, and logically shouldn't extend to gear. It's a fine balancing act between finding ways of circumventing the problem (where Growling Ape has loose clothing fitted at the cuffs, and a hominid animal shape, whereas Annika has her poncho and minimal gear), and what could be a constant annoyance.</p><p></p><p>This game does have a play-testing element, so thoughts are always welcome. Certainly the idea of magical gear designed for nai-nek-chai is one I'd be open to. Shayuri mentioned a backpack that stayed with you; I've been pondering the existence of a legendary nai-nek-chai hero(ine) who made the first of these, or other equipment. Feats, I think, wouldn't work quite so well but maybe a feat that granted a supernatural ability to merge your gear, that would work in the logic of the setting.</p><p></p><p>I know it was just an off-the-cuff statement, but I'd be interested in how the players see the issue - annoying restriction or RPing tool?</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5562317, member: 21938"] Re: Neurotic's XP comment in the IC thread about feats or magic items for shapechangers. You may be surprised that a lot of thinking went into whether nai-nek-chai keep their gear or not when they change shape. To me, one of the main differences in design ethos between 1st and 3rd edition is the level to which the game system itself presents problems to the player - 1st Edition can feel a lot more "against" the players through little rules here and there that disallow or restrict access to options, for example to "potion imiscibility" table - want to drink more than one potion? Careful, you might explode! On one hand, they were mostly annoying and not missed, but sometimes it is quite good to have an in-setting restriction to have to work around. I could have had the nai-nek-chai like a druid wild shape, where gear changes with them, as it saves thinking about what to do with the gear. On the other hand, it is an inherent ability in the body of the nai-nek-chai, and logically shouldn't extend to gear. It's a fine balancing act between finding ways of circumventing the problem (where Growling Ape has loose clothing fitted at the cuffs, and a hominid animal shape, whereas Annika has her poncho and minimal gear), and what could be a constant annoyance. This game does have a play-testing element, so thoughts are always welcome. Certainly the idea of magical gear designed for nai-nek-chai is one I'd be open to. Shayuri mentioned a backpack that stayed with you; I've been pondering the existence of a legendary nai-nek-chai hero(ine) who made the first of these, or other equipment. Feats, I think, wouldn't work quite so well but maybe a feat that granted a supernatural ability to merge your gear, that would work in the logic of the setting. I know it was just an off-the-cuff statement, but I'd be interested in how the players see the issue - annoying restriction or RPing tool? [/QUOTE]
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