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The Romance of the River Kingdoms
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<blockquote data-quote="Shayuri" data-source="post: 5562397" data-attributes="member: 4936"><p>At the moment it's mostly an RP issue. This is because Annika has no magic items.</p><p></p><p>Eventually, theoretically, that will change...and the shapechange issue will become a can of worms. D&D is balanced with the assumption that characters will have certain 'levels' of magic item at a particular level of advancement. By that standard Annika is already behind...but because she's a sorceror she's able to wield magic attacks and defenses that can temporarily even things up. However, eventually her saves and other combat scores will fall far enough behind that the issue can't be simply ignored anymore.</p><p></p><p>At that point, the question of what happens to her possessions when she changes will also come into sharp focus as an issue of game mechanics, rather than just roleplaying.</p><p></p><p>As an RP challenge, it's merely vaguely annoying, and serves as a minor incentive not to change.</p><p></p><p>As a game mechanics issue, it ranges from extremely irritating to borderline crippling (depending on what degree the character depends on magic items to achieve parity), and transforms a fun racial feature into a potent liability.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5562397, member: 4936"] At the moment it's mostly an RP issue. This is because Annika has no magic items. Eventually, theoretically, that will change...and the shapechange issue will become a can of worms. D&D is balanced with the assumption that characters will have certain 'levels' of magic item at a particular level of advancement. By that standard Annika is already behind...but because she's a sorceror she's able to wield magic attacks and defenses that can temporarily even things up. However, eventually her saves and other combat scores will fall far enough behind that the issue can't be simply ignored anymore. At that point, the question of what happens to her possessions when she changes will also come into sharp focus as an issue of game mechanics, rather than just roleplaying. As an RP challenge, it's merely vaguely annoying, and serves as a minor incentive not to change. As a game mechanics issue, it ranges from extremely irritating to borderline crippling (depending on what degree the character depends on magic items to achieve parity), and transforms a fun racial feature into a potent liability. [/QUOTE]
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