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<blockquote data-quote="ahayford" data-source="post: 5727387" data-attributes="member: 6680745"><p>[code]</p><p>Name: Glip Wavecrest Age: 22</p><p> Class: Warrior (Favored) Archetype: Shield Fighter</p><p> Race: Gloppy Height: 5'" </p><p> Size: Medium Weight: 150 lbs</p><p>Gender: Male Hair: Black</p><p> Align: Neutral Good Eyes: Orange</p><p> Deity: None Skin: Blue/Green</p><p></p><p>Str: 18 +4 (13 p + lvl) Level: 05 XP: xxx</p><p>Dex: 14 +2 (05 p) BAB: +5 HP: </p><p>Con: 16 +3 (05 p + 2) CMB: +9 CMD: 21</p><p>Int: 10 +0 (02 p - 2) Speed: 20'/30' Swim: 30' </p><p>Wis: 12 +1 (00 p + 2) Init: +2 Spell Res: None </p><p>Cha: 10 +0 (00 p) ACP: -2 Spell Save: N/A</p><p> Dmg Red: 0/anything ASF: 00</p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc</p><p> 19 10 +6 +0 +2 +0 +0 +0 +1 +0</p><p>Defensively</p><p> 22 10 +8 +0 +2 +0 +0 +0 +2 +0</p><p></p><p> Touch AC: 13 Flatfooted AC: 18</p><p></p><p>Saving Throw Base Mod Misc Special Total </p><p>Fort: 04 +3 +0 7</p><p>Ref: 01 +2 +0 3</p><p>Will: 01 +1 +0 2</p><p></p><p> </p><p>Weapon Attack Damage Critical Special</p><p>Masterwork Shell Trident 5+1+4+1=10 1D8 -2 +4 x2 </p><p> *Attack from BAB/MW/STR/WF </p><p> *DMG from Shell/STR</p><p></p><p>Languages: Common, Tik</p><p></p><p>Racial Traits:</p><p> * Swim speed of 30 ft. </p><p> * +8 racial bonus to Swim checks and may move through water at their base speed without making a Swim check. </p><p> They must make a check to perform a special manoeuvre and may always Take 10, even when rushed or threatened. </p><p> A ti-kop may use the run action whilst swimming provided it swims in a straight line. </p><p> * Amphibious: Ti-Kop are able to breathe air and can survive out of water indefinitely.. </p><p> * noxious secretion once per day. DC 10 + the ti-kop’s character level + Con modifier or immediately regurgitate </p><p> the character. Touch attack which, if successful same saving throw as above or sickened 1 round </p><p> * Low Light Vision. </p><p> * +2 racial bonus to Intimidate checks. </p><p></p><p>Class Abilities:</p><p> * Weapon Proficiency Simple</p><p> * Weapon Proficiency Martial</p><p> * Armor Proficiency Light</p><p> * Armor Proficiency Med</p><p> * Armor Proficiency Heavy</p><p> * Bonus Feat x5 + 3</p><p> * Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and </p><p> fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four </p><p> levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus </p><p> (minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training </p><p> 1, 2, 3, and 4.</p><p> * Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a </p><p> shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded </p><p> fighter may alternate between using his weapon or his shield for each attack. This action does not grant</p><p> additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.</p><p></p><p>Traits: </p><p></p><p></p><p>Feats:</p><p> *Power Attack</p><p> *Weapon Focus: Trident</p><p> *Shield Focus</p><p> *Spring Attack</p><p> *Dodge</p><p> *Mobility</p><p> *Missile Shield</p><p></p><p> </p><p>Skill Points: 20, max ranks 2 (2 * 5, +5 favored class)</p><p> </p><p>Skills Rank CS Ability ACP Misc Total</p><p>Climb (Str) 0 3 4 </p><p>Craft (Bone/Shell Armor) (Int) 5 3 0</p><p>Craft (Bone/Shell Arms) (Int) 0 3 0</p><p>Handle Animal (Cha) 0 3 0</p><p>Intimidate (Cha) 0 3 0 </p><p>Knowledge (dungeoneering) (Int) 0 3 0</p><p>Knowledge (engineering) (Int) 0 3 0</p><p>Profession (Wis) 0 3 1</p><p>Ride (Dex) 0 3 2</p><p>Survival (Wis) 5 3 1</p><p>and Swim (Str) 5 3 3</p><p></p><p></p><p>Equipment Cost Weight</p><p>--Worn / Carried-- </p><p>Masterwork Shell Trident x2 315 8 (fragile)</p><p>Masterwork Tortoise Shell Heavy Shield 153 10 -1AC +1 acp(shell) +1 acp MW (fragile) +1 AC 0 ACP</p><p>Masterwork Shell Breastplate 250 30 -1AC +1 acp(shell) +1 acp MW (fragile) +5 AC -2 ACP</p><p>Backpack Masterwork 50 4</p><p>Monk's Outfit 5 1</p><p></p><p></p><p></p><p></p><p>*fragile weapons break on natural 1</p><p>*fragile armor breaks on natural 20 confirmed crit</p><p></p><p>--In Backpack--</p><p>Artisan tools MW 55 5</p><p></p><p></p><p></p><p></p><p></p><p>Money:</p><p></p><p>172 gp remaining</p><p></p><p> Total Weight on person: 53</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-116 117–233 234–350 </p><p>[/code]</p><p></p><p><img src="http://www.elainemacintyre.net/images/cool/film_2004/hellboy_fishman.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>I used the primitive weapons rules from the Ultimate Combat book to stat out his shell armor/weapons.</p><p></p><p><a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/primitiveArmorAndWeapons.html#primitive-armor-and-weapons" target="_blank">http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/primitiveArmorAndWeapons.html#primitive-armor-and-weapons</a></p></blockquote><p></p>
[QUOTE="ahayford, post: 5727387, member: 6680745"] [code] Name: Glip Wavecrest Age: 22 Class: Warrior (Favored) Archetype: Shield Fighter Race: Gloppy Height: 5'" Size: Medium Weight: 150 lbs Gender: Male Hair: Black Align: Neutral Good Eyes: Orange Deity: None Skin: Blue/Green Str: 18 +4 (13 p + lvl) Level: 05 XP: xxx Dex: 14 +2 (05 p) BAB: +5 HP: Con: 16 +3 (05 p + 2) CMB: +9 CMD: 21 Int: 10 +0 (02 p - 2) Speed: 20'/30' Swim: 30' Wis: 12 +1 (00 p + 2) Init: +2 Spell Res: None Cha: 10 +0 (00 p) ACP: -2 Spell Save: N/A Dmg Red: 0/anything ASF: 00 AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc 19 10 +6 +0 +2 +0 +0 +0 +1 +0 Defensively 22 10 +8 +0 +2 +0 +0 +0 +2 +0 Touch AC: 13 Flatfooted AC: 18 Saving Throw Base Mod Misc Special Total Fort: 04 +3 +0 7 Ref: 01 +2 +0 3 Will: 01 +1 +0 2 Weapon Attack Damage Critical Special Masterwork Shell Trident 5+1+4+1=10 1D8 -2 +4 x2 *Attack from BAB/MW/STR/WF *DMG from Shell/STR Languages: Common, Tik Racial Traits: * Swim speed of 30 ft. * +8 racial bonus to Swim checks and may move through water at their base speed without making a Swim check. They must make a check to perform a special manoeuvre and may always Take 10, even when rushed or threatened. A ti-kop may use the run action whilst swimming provided it swims in a straight line. * Amphibious: Ti-Kop are able to breathe air and can survive out of water indefinitely.. * noxious secretion once per day. DC 10 + the ti-kop’s character level + Con modifier or immediately regurgitate the character. Touch attack which, if successful same saving throw as above or sickened 1 round * Low Light Vision. * +2 racial bonus to Intimidate checks. Class Abilities: * Weapon Proficiency Simple * Weapon Proficiency Martial * Armor Proficiency Light * Armor Proficiency Med * Armor Proficiency Heavy * Bonus Feat x5 + 3 * Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus (minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training 1, 2, 3, and 4. * Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1. Traits: Feats: *Power Attack *Weapon Focus: Trident *Shield Focus *Spring Attack *Dodge *Mobility *Missile Shield Skill Points: 20, max ranks 2 (2 * 5, +5 favored class) Skills Rank CS Ability ACP Misc Total Climb (Str) 0 3 4 Craft (Bone/Shell Armor) (Int) 5 3 0 Craft (Bone/Shell Arms) (Int) 0 3 0 Handle Animal (Cha) 0 3 0 Intimidate (Cha) 0 3 0 Knowledge (dungeoneering) (Int) 0 3 0 Knowledge (engineering) (Int) 0 3 0 Profession (Wis) 0 3 1 Ride (Dex) 0 3 2 Survival (Wis) 5 3 1 and Swim (Str) 5 3 3 Equipment Cost Weight --Worn / Carried-- Masterwork Shell Trident x2 315 8 (fragile) Masterwork Tortoise Shell Heavy Shield 153 10 -1AC +1 acp(shell) +1 acp MW (fragile) +1 AC 0 ACP Masterwork Shell Breastplate 250 30 -1AC +1 acp(shell) +1 acp MW (fragile) +5 AC -2 ACP Backpack Masterwork 50 4 Monk's Outfit 5 1 *fragile weapons break on natural 1 *fragile armor breaks on natural 20 confirmed crit --In Backpack-- Artisan tools MW 55 5 Money: 172 gp remaining Total Weight on person: 53 Light Medium Heavy Max Weight: 0-116 117–233 234–350 [/code] [IMG]http://www.elainemacintyre.net/images/cool/film_2004/hellboy_fishman.jpg[/IMG] I used the primitive weapons rules from the Ultimate Combat book to stat out his shell armor/weapons. [url]http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/primitiveArmorAndWeapons.html#primitive-armor-and-weapons[/url] [/QUOTE]
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