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<blockquote data-quote="Dr Simon" data-source="post: 5109612" data-attributes="member: 21938"><p>Mystal darts across the courtyard, jumps, rolls beneath the slashing claws of the beast and throws his flask of acid, but the wailing and spitting heads along its flanks cause him to rush his throw and the acid vial sails right over the headhanger and lands the other side, even as Annika's fiery feather bursts upon one the hanging heads and silences it. Some of the acid, however, still splashes its rubbery flanks.</p><p></p><p>The headhanger retaliates against Three Flower's assault on it with a flurry of clashing claws. The paladin fends off one claw with his shield but the second slashes him across the shoulder. Blood flows.</p><p></p><p>Tiger-Shakou stalks alongside the culvert until she is level with the headhanger. Her tail twitching, she readies herself.</p><p></p><p>The Paper Lantern gang, waiting in the doorway, are similarly poised for action.</p><p></p><p>[sblock=ooc]</p><p>Annika: magic missile 2d4+2=9</p><p>Shakou: move into position. You can do a full attack combo on it next round, if you like. I'm all for <a href="http://www.shamusyoung.com/twentysidedtale/?p=1235" target="_blank">characters jumping on larger opponents</a>. Plus you have a flank with Mystal.</p><p>Headhanger: 2 claws attack on Three Flowers. One misses, one hits for 14 damage.</p><p></p><p>Next round:</p><p>Mystal Marr: Tumble to avoid AoO 9+12=21, success. Ranged splash weapon 1+6=7, miss. Miss direction 10 ft. straight ahead, so causes 1 splash damage to HH. I let you take the full move combo in one round to compensate for gypping you last time, although I do think that the multiple rounds to jump rule is <a href="http://www.giantitp.com/comics/oots0176.html" target="_blank">a bit silly</a>.</p><p></p><p>Growling Ape (plus earth spirit)</p><p>Three Flowers</p><p>Annika</p><p>Shakou</p><p>Headhanger</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5109612, member: 21938"] Mystal darts across the courtyard, jumps, rolls beneath the slashing claws of the beast and throws his flask of acid, but the wailing and spitting heads along its flanks cause him to rush his throw and the acid vial sails right over the headhanger and lands the other side, even as Annika's fiery feather bursts upon one the hanging heads and silences it. Some of the acid, however, still splashes its rubbery flanks. The headhanger retaliates against Three Flower's assault on it with a flurry of clashing claws. The paladin fends off one claw with his shield but the second slashes him across the shoulder. Blood flows. Tiger-Shakou stalks alongside the culvert until she is level with the headhanger. Her tail twitching, she readies herself. The Paper Lantern gang, waiting in the doorway, are similarly poised for action. [sblock=ooc] Annika: magic missile 2d4+2=9 Shakou: move into position. You can do a full attack combo on it next round, if you like. I'm all for [url=http://www.shamusyoung.com/twentysidedtale/?p=1235]characters jumping on larger opponents[/url]. Plus you have a flank with Mystal. Headhanger: 2 claws attack on Three Flowers. One misses, one hits for 14 damage. Next round: Mystal Marr: Tumble to avoid AoO 9+12=21, success. Ranged splash weapon 1+6=7, miss. Miss direction 10 ft. straight ahead, so causes 1 splash damage to HH. I let you take the full move combo in one round to compensate for gypping you last time, although I do think that the multiple rounds to jump rule is [url=http://www.giantitp.com/comics/oots0176.html]a bit silly[/url]. Growling Ape (plus earth spirit) Three Flowers Annika Shakou Headhanger [/sblock] [/QUOTE]
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