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<blockquote data-quote="Dr Simon" data-source="post: 5124111" data-attributes="member: 21938"><p>Three Flowers strikes with poise and grace, but a blow that looks as if it would be a telling strike is truned aside on the headhanger's rugged hide, bringing a drip of ichor forth from a tiny wound. </p><p></p><p>Shakou-tiger bolts across the courtyard and leaps onto the back of the creature. Although it has no neck, as such, it has a pushed-in mass that marks a front, of sorts. Her teeth clamp into its rubbery flesh, and her forepaws struggle for purchase. Her hind claws rip and tear at the creature, dragging another head loose. It bounces to the courtyard and falls silent. Even so, the yammer of the remaining heads is painful to Shakou's senstive feline hearing.</p><p></p><p>The headhanger lashes out with its almost crab-like claws. One crushes the earth spirit to dust. The other lashes out at Three Flowers. The young paladin tries to block with his shield but is too slow. The claw clamps onto his head. Three Flowers is saved by his helmet which is crushed out of shape, but the assault is too much for him and he collapses to the courtyard, blood trickling from one nostril.</p><p></p><p>Perhaps inspired by this, the remaining Paper Lantern Gang members rush from their ruined doorway, but they scatter, running away down the nearby streets and alleys - three groups of two each. You recognise three of them as survivors of your previous fight, the other three are hooded in heavy cloaks.</p><p></p><p>[sblock=ooc]</p><p>Three Flowers: scimitar attack 20+5=25, hit. Crit confirm 2+5=7. Damage 1d6+2=3</p><p></p><p>Annika: transform</p><p></p><p>Shakou: bite attack 15+4=19, damage 1d6+3=5 plus now grappled.</p><p>Claw #1 7+0=7, miss.</p><p>Claw #2 2+0=2, miss</p><p>Rake #1 18+0=18, 1d3+1 damage= 2</p><p>Rake #2 17+0=17, 1d3+1 damage= 3</p><p>Since the headhanger has all-round vision it cannot be flanked, thus no sneak attack I'm afraid. But you are hanging onto its back.</p><p>Will save against noise of heads 3+1=4, fail. Shakou at -2 for attack, saves and skills.</p><p></p><p>Headhanger: Claw #1 attack on earth elemental, hits for 13 damage (elemental has 11 hit points and is thus destroyed).</p><p>Claw #2 attack on Three Flowers hits for antoher 13 damage. My reckoing is that this puts Three Flowers at -1 hp.</p><p></p><p>Three groups of 2 thugs apiece do double move towards the nearest three alleyways on their side of the courtyard. </p><p></p><p>Next initiative cycle:</p><p>Mystal Marr</p><p>Growling Ape</p><p>(Three Flowers): action - bleed.</p><p>Annika</p><p>Shakou</p><p></p><p>Edit: added map. There's no particular order attached to the numerical value of the bad guys, but assume the each odd number is one you've seen before, and even numbers are hooded.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5124111, member: 21938"] Three Flowers strikes with poise and grace, but a blow that looks as if it would be a telling strike is truned aside on the headhanger's rugged hide, bringing a drip of ichor forth from a tiny wound. Shakou-tiger bolts across the courtyard and leaps onto the back of the creature. Although it has no neck, as such, it has a pushed-in mass that marks a front, of sorts. Her teeth clamp into its rubbery flesh, and her forepaws struggle for purchase. Her hind claws rip and tear at the creature, dragging another head loose. It bounces to the courtyard and falls silent. Even so, the yammer of the remaining heads is painful to Shakou's senstive feline hearing. The headhanger lashes out with its almost crab-like claws. One crushes the earth spirit to dust. The other lashes out at Three Flowers. The young paladin tries to block with his shield but is too slow. The claw clamps onto his head. Three Flowers is saved by his helmet which is crushed out of shape, but the assault is too much for him and he collapses to the courtyard, blood trickling from one nostril. Perhaps inspired by this, the remaining Paper Lantern Gang members rush from their ruined doorway, but they scatter, running away down the nearby streets and alleys - three groups of two each. You recognise three of them as survivors of your previous fight, the other three are hooded in heavy cloaks. [sblock=ooc] Three Flowers: scimitar attack 20+5=25, hit. Crit confirm 2+5=7. Damage 1d6+2=3 Annika: transform Shakou: bite attack 15+4=19, damage 1d6+3=5 plus now grappled. Claw #1 7+0=7, miss. Claw #2 2+0=2, miss Rake #1 18+0=18, 1d3+1 damage= 2 Rake #2 17+0=17, 1d3+1 damage= 3 Since the headhanger has all-round vision it cannot be flanked, thus no sneak attack I'm afraid. But you are hanging onto its back. Will save against noise of heads 3+1=4, fail. Shakou at -2 for attack, saves and skills. Headhanger: Claw #1 attack on earth elemental, hits for 13 damage (elemental has 11 hit points and is thus destroyed). Claw #2 attack on Three Flowers hits for antoher 13 damage. My reckoing is that this puts Three Flowers at -1 hp. Three groups of 2 thugs apiece do double move towards the nearest three alleyways on their side of the courtyard. Next initiative cycle: Mystal Marr Growling Ape (Three Flowers): action - bleed. Annika Shakou Edit: added map. There's no particular order attached to the numerical value of the bad guys, but assume the each odd number is one you've seen before, and even numbers are hooded. [/sblock] [/QUOTE]
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