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The Root of All Evil
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008309" data-attributes="member: 18387"><p>Wow! What a way to introduce player's to the Kalamar setting! The Root of All Evil is a must have for Kalamar fans. The adventure is for beginning level PCs. The plot is solid, the NPC's are well thought out and interesting, and the layout of the module makes the adventure easy to run. This is only the first part of a three part series with the other two parts, Forging Darkness and Coin's End, already in stores.</p><p></p><p> The inside artwork is good although it's black and white. The Imagequest player handouts are a great addition and really helped the player's visualize what's happening. I hope Kenzer keeps up the trend with future modules.</p><p></p><p> As stated in my review of the Kalamar setting, this module delivers what was promised. Included is a detailed map of the City-State of Zoa, a few regional maps, and of course the adventure maps. A new magic item is also detailed. The only disappointment was the lack of a map for Haanex, the small hamlet where the adventure takes place.</p><p></p><p> What sold me was the encounter table...how's this...you roll a 1d10,000!! Yep, you read it right, a 1d10,000! The chart lists several different regions of the Reanaaria Bay and the creatures, etc. that would be encountered in those areas. I think the chart alone is worth buying the module.</p><p></p><p> Overall, this is a great module that was loads of fun to play. I highly recommend this adventure even if you don't use the Kalamar setting. With a little work, it'll fit nicely into any campaign.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008309, member: 18387"] Wow! What a way to introduce player's to the Kalamar setting! The Root of All Evil is a must have for Kalamar fans. The adventure is for beginning level PCs. The plot is solid, the NPC's are well thought out and interesting, and the layout of the module makes the adventure easy to run. This is only the first part of a three part series with the other two parts, Forging Darkness and Coin's End, already in stores. The inside artwork is good although it's black and white. The Imagequest player handouts are a great addition and really helped the player's visualize what's happening. I hope Kenzer keeps up the trend with future modules. As stated in my review of the Kalamar setting, this module delivers what was promised. Included is a detailed map of the City-State of Zoa, a few regional maps, and of course the adventure maps. A new magic item is also detailed. The only disappointment was the lack of a map for Haanex, the small hamlet where the adventure takes place. What sold me was the encounter table...how's this...you roll a 1d10,000!! Yep, you read it right, a 1d10,000! The chart lists several different regions of the Reanaaria Bay and the creatures, etc. that would be encountered in those areas. I think the chart alone is worth buying the module. Overall, this is a great module that was loads of fun to play. I highly recommend this adventure even if you don't use the Kalamar setting. With a little work, it'll fit nicely into any campaign. [/QUOTE]
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