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The Root of All Evil
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008490" data-attributes="member: 18387"><p>For disclosure I have to say that I have not actualy bought this adventure. High reviews i have read here however have tempted me and I have spent a good 45 minutes or so reading it (fortunately I am enough of a regular at my game store for them not to begrudge me things like that). </p><p></p><p>First of all, I do not like Kalamar setting, while I am definitely up for everything that it was supposed to contain - low magic, detailed cultural descriptions, politics (after all I am a great fan of Birthright) I can describe it most charitably as bland. Same holds for this module. One of the reasons is definitively a bad prose that makes the adventure (and a setting book) a chore to read. other might be the ilustrations that range from mildly bad to just bellow average. third is probably the maps which, just like the prose, have absolutely no atmosphere to them just pure information. However most important reason is that probably nothing has been written in this adventure that has not been done (and better) before. Villains are absolutely schematic and the plot is overdone. Motivations of just about everyone are less then believable. </p><p></p><p>What does not help is that the price of this adventure is almost twice that of the regular one for about 10% more text. Most of the rest are pictures to be shown to the players in the tradition reminiscent of the original Tomb of Horrors. Idea that is not bad out of itself (provided that it does not increase the price dramaticaly) but here fails for a simple reason that the ilustrations are not good enough to actualy bring the atmosphere to the scene and are not needed as the visual clues as they are in the ToH. </p><p></p><p>All in all, I gave this one a pass after a fairly long inspection and, for benefit of those who may not have a possibility to perform such an inspection, am adding my voice against purchasing it.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008490, member: 18387"] For disclosure I have to say that I have not actualy bought this adventure. High reviews i have read here however have tempted me and I have spent a good 45 minutes or so reading it (fortunately I am enough of a regular at my game store for them not to begrudge me things like that). First of all, I do not like Kalamar setting, while I am definitely up for everything that it was supposed to contain - low magic, detailed cultural descriptions, politics (after all I am a great fan of Birthright) I can describe it most charitably as bland. Same holds for this module. One of the reasons is definitively a bad prose that makes the adventure (and a setting book) a chore to read. other might be the ilustrations that range from mildly bad to just bellow average. third is probably the maps which, just like the prose, have absolutely no atmosphere to them just pure information. However most important reason is that probably nothing has been written in this adventure that has not been done (and better) before. Villains are absolutely schematic and the plot is overdone. Motivations of just about everyone are less then believable. What does not help is that the price of this adventure is almost twice that of the regular one for about 10% more text. Most of the rest are pictures to be shown to the players in the tradition reminiscent of the original Tomb of Horrors. Idea that is not bad out of itself (provided that it does not increase the price dramaticaly) but here fails for a simple reason that the ilustrations are not good enough to actualy bring the atmosphere to the scene and are not needed as the visual clues as they are in the ToH. All in all, I gave this one a pass after a fairly long inspection and, for benefit of those who may not have a possibility to perform such an inspection, am adding my voice against purchasing it. [/QUOTE]
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