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The roots of 4e exposed?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7460114" data-attributes="member: 19675"><p>Yep.</p><p></p><p>Personally, I think the efforts the designers put into adhering to <em>some</em> but not all of D&D’s sacred cows was harmful to its potential. I genuinely like certain elements of its engine, and think it could have been turbocharged by ditching classes. Ditch alignment completely (or just Good-Unaligned-Evil) instead of the approach they took. Perhaps even the 4 roles could have been ignored. No need for hybrids or multiclassing- just build your PCs using the feats & powers you want.</p><p></p><p>As an essentially toolboxy, genre-neutral type system, that form of 4Ed might have been a second hit for WotC while 3.X trundled along to its natural conclusion, whatever that may ultimately be.</p><p></p><p>I could even imagine <em>that</em> version of the system still being a market presence today.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7460114, member: 19675"] Yep. Personally, I think the efforts the designers put into adhering to [I]some[/I] but not all of D&D’s sacred cows was harmful to its potential. I genuinely like certain elements of its engine, and think it could have been turbocharged by ditching classes. Ditch alignment completely (or just Good-Unaligned-Evil) instead of the approach they took. Perhaps even the 4 roles could have been ignored. No need for hybrids or multiclassing- just build your PCs using the feats & powers you want. As an essentially toolboxy, genre-neutral type system, that form of 4Ed might have been a second hit for WotC while 3.X trundled along to its natural conclusion, whatever that may ultimately be. I could even imagine [I]that[/I] version of the system still being a market presence today. [/QUOTE]
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The roots of 4e exposed?
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