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The roots of 4e exposed?
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<blockquote data-quote="Kobold Boots" data-source="post: 7460544" data-attributes="member: 92239"><p>I think it's important to note that there's a big difference between a game not supporting options and a game simply not having them. While 3e and others have a metric ton of supported class options and classes, that's not to say that a DM can't do the same for his or her own world under 5e.</p><p></p><p>All it does mean is that the people who complain about options need to create more and bitch less. To me, that's the big difference between generations of players. If we compare a 20 something DM from 1987 with a 20 something DM from 2017, that 1987 guy is probably rocking a small encyclopedia of custom crap. The 2017 guy is probably running closer to RAW.</p><p></p><p>(edit - and for what it's worth, I remember buying 1e UA when it hit the store shelves. The impact on my group was immediate. It was must have and the content inside it was campaign changing. I understand the desire for folks to have extra game content for character generation and builds, but at the same time it's not like my DM didn't have 10 custom classes and his own way of doing things before UA.)</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7460544, member: 92239"] I think it's important to note that there's a big difference between a game not supporting options and a game simply not having them. While 3e and others have a metric ton of supported class options and classes, that's not to say that a DM can't do the same for his or her own world under 5e. All it does mean is that the people who complain about options need to create more and bitch less. To me, that's the big difference between generations of players. If we compare a 20 something DM from 1987 with a 20 something DM from 2017, that 1987 guy is probably rocking a small encyclopedia of custom crap. The 2017 guy is probably running closer to RAW. (edit - and for what it's worth, I remember buying 1e UA when it hit the store shelves. The impact on my group was immediate. It was must have and the content inside it was campaign changing. I understand the desire for folks to have extra game content for character generation and builds, but at the same time it's not like my DM didn't have 10 custom classes and his own way of doing things before UA.) [/QUOTE]
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