Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The roots of 4e exposed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 7460618" data-attributes="member: 19675"><p>I found my “better than” in HERO, but 3.X has held steady as my #2. I’m really digging Cypher right noe, but haven’t gotten to give it an in-play shakedown cruise.</p><p></p><p>But one of the major reasons for D&D’s market dominance is a simple thing: it was first to the market. Being first is the single biggest factor in predicting any product’s success- as I recall, @67% of successful products were first to market. </p><p></p><p><em>Continued</em> success, though, means you can’t just rest on your laurels. You have to react- ideally proactively- to market forces. In the RPG market, the biggest manifestation of that is new editions.</p><p></p><p></p><p></p><p>I disagree. If ever there was a company in a position to launch a second big RPG title, it was WotC at that time.</p><p></p><p>The fact that it was labeled D&D was a roadblock to acceptance precisely because it was so different. That label meant it was automatically going to be compared to what was not only the <em>original</em> RPG, but also the most popular game on the market...as a <em>replacement</em>. That’s the New Coke trap to a T; a big part of why people like me said it didn’t feel right.</p><p></p><p></p><p>Nope.</p><p></p><p>Multiple attacks, whether from a single source (iterative attacks, a spell) or massed attackers ganging up boosts DPR or the odds that a side effect will trigger, thus dropping foes more quickly. </p><p></p><p>Heck, look at some of the more highly regarded 4Ed powers, especially for strikers. Many give an actual second (or more!) attack or let you replace one (presumably failed) roll with the results of a reroll. The conjuror/summoners & pet users can also get this benefit by having minions or powers increase the number of operant effects hitting enemies.</p><p></p><p>Those all increase statistical odds of success, and that translates into quicker combats.</p><p></p><p></p><p></p><p>I beg to differ. </p><p></p><p>3.X boosters tended to be larger and longer lasting- several rounds at least, if not a whole combat, hours or days of campaign world. The fiddliest modifiers in 3.X were “next roll” (like True Strike) or AoE effects (like the auras of Paladin, Marshalls & Dragon Shamans).</p><p></p><p>The net effect in 3.X is that- usually- your modifiers changed between combats or game sessions, not between rounds. That’s a LOT less bookkeeping.</p><p></p><p></p><p></p><p>Nobody in our group was a noob, but we did have experience gaps of decades and some were much more casual than others. Had Essentials been part of the initial release, its streamlined class design would have been a HUGE boon to some of them.</p><p></p><p>However, my understanding of the origins of Essentials was the feedback WotC got after 4Ed’s release, sooooo that was basically impossible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>You’re still looking at it as D&D. I’m looking at it as WotC’s HERO or GURPS.</p><p></p><p>They <em>tried</em> that to a certain extent with 3.X, with <em>Modern</em> and <em>Future</em>, but 3.X isn’t as suited to being toolboxy as the bones of 4Ed.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7460618, member: 19675"] I found my “better than” in HERO, but 3.X has held steady as my #2. I’m really digging Cypher right noe, but haven’t gotten to give it an in-play shakedown cruise. But one of the major reasons for D&D’s market dominance is a simple thing: it was first to the market. Being first is the single biggest factor in predicting any product’s success- as I recall, @67% of successful products were first to market. [I]Continued[/I] success, though, means you can’t just rest on your laurels. You have to react- ideally proactively- to market forces. In the RPG market, the biggest manifestation of that is new editions. I disagree. If ever there was a company in a position to launch a second big RPG title, it was WotC at that time. The fact that it was labeled D&D was a roadblock to acceptance precisely because it was so different. That label meant it was automatically going to be compared to what was not only the [I]original[/I] RPG, but also the most popular game on the market...as a [I]replacement[/I]. That’s the New Coke trap to a T; a big part of why people like me said it didn’t feel right. Nope. Multiple attacks, whether from a single source (iterative attacks, a spell) or massed attackers ganging up boosts DPR or the odds that a side effect will trigger, thus dropping foes more quickly. Heck, look at some of the more highly regarded 4Ed powers, especially for strikers. Many give an actual second (or more!) attack or let you replace one (presumably failed) roll with the results of a reroll. The conjuror/summoners & pet users can also get this benefit by having minions or powers increase the number of operant effects hitting enemies. Those all increase statistical odds of success, and that translates into quicker combats. I beg to differ. 3.X boosters tended to be larger and longer lasting- several rounds at least, if not a whole combat, hours or days of campaign world. The fiddliest modifiers in 3.X were “next roll” (like True Strike) or AoE effects (like the auras of Paladin, Marshalls & Dragon Shamans). The net effect in 3.X is that- usually- your modifiers changed between combats or game sessions, not between rounds. That’s a LOT less bookkeeping. Nobody in our group was a noob, but we did have experience gaps of decades and some were much more casual than others. Had Essentials been part of the initial release, its streamlined class design would have been a HUGE boon to some of them. However, my understanding of the origins of Essentials was the feedback WotC got after 4Ed’s release, sooooo that was basically impossible. :( You’re still looking at it as D&D. I’m looking at it as WotC’s HERO or GURPS. They [I]tried[/I] that to a certain extent with 3.X, with [I]Modern[/I] and [I]Future[/I], but 3.X isn’t as suited to being toolboxy as the bones of 4Ed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The roots of 4e exposed?
Top