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The roots of 4e exposed?
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<blockquote data-quote="Tony Vargas" data-source="post: 7460686" data-attributes="member: 996"><p>Probably why I don't recognize your handle, even though you've been here since 2002. And kudos to you, sir, for taking the high road.</p><p></p><p> I admit the shell game 5e played with some mechanics was a little odd. Taking caster advancement it making it based on character level instead of class level (an improvement over 3.x, IMHO), but then taking Extra Attack & basing it on class level instead of BAB(character level), for instance. Taking spell scaling from caster level to slot, but then taking DCs from slot scaling to character level. It's ... inconsistent.</p><p></p><p>Making allownaces for that perplexing tendency, the oddity of consolidating Feats and Stat increases yet also basing them on class level (even though their virtually universal), instead of character level doesn't seem that extreme a change. </p><p></p><p> Sure. In 3e I'd plan my whole build before the character had a single point of xp, so I don't see that as a major downside. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Yes, we don't have fiddly skill ranks anymore. On balance, I think that has to be a positive, since anything less than maxxing a skill (essentially picking a skill at first level, and keeping it the same level relative to eachother) in 3e resulted in it rapidly becoming useless, the net effect is the same in 3e & 5e, just with less bookkeeping to get there, and less potential for abuse.</p><p></p><p> I can't disagree with your bottom line. I just feel like it's due lack of material, more than structural deficiency, but I don't feel the excitement towards character creation when contemplating a possible 5e character that I did with 3e & 4e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7460686, member: 996"] Probably why I don't recognize your handle, even though you've been here since 2002. And kudos to you, sir, for taking the high road. I admit the shell game 5e played with some mechanics was a little odd. Taking caster advancement it making it based on character level instead of class level (an improvement over 3.x, IMHO), but then taking Extra Attack & basing it on class level instead of BAB(character level), for instance. Taking spell scaling from caster level to slot, but then taking DCs from slot scaling to character level. It's ... inconsistent. Making allownaces for that perplexing tendency, the oddity of consolidating Feats and Stat increases yet also basing them on class level (even though their virtually universal), instead of character level doesn't seem that extreme a change. Sure. In 3e I'd plan my whole build before the character had a single point of xp, so I don't see that as a major downside. ;) Yes, we don't have fiddly skill ranks anymore. On balance, I think that has to be a positive, since anything less than maxxing a skill (essentially picking a skill at first level, and keeping it the same level relative to eachother) in 3e resulted in it rapidly becoming useless, the net effect is the same in 3e & 5e, just with less bookkeeping to get there, and less potential for abuse. I can't disagree with your bottom line. I just feel like it's due lack of material, more than structural deficiency, but I don't feel the excitement towards character creation when contemplating a possible 5e character that I did with 3e & 4e. [/QUOTE]
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