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The roots of 4e exposed?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7460703" data-attributes="member: 19675"><p>Not in my experience, and here’s why: most of your math- even the variable stuff- could be figured out ahead of time. Those modifiers tended to be constant from round to round. A player with a Fighter with iterative attacks knows that each one will be 5 lower than the previous, unless it was an additional attack at the highest BAB. The modifiers were written on your character sheet.</p><p></p><p>Regardless inoffensive edition, a 3Ed Bull’s Strength will last an entire combat, if not hours. Especially if metamagically Extended.</p><p></p><p>In contrast, ifnyounlooked a my big chessex battle maps from when we played 4th, and almost every player’s spot had combat mods written on the margins, varying from round to round.</p><p></p><p>As an additional complication, nearly every 4Ed class had powers that granted situational bonuses, not just the magic using classes as in 3.X. I’m not talking the tactical maneuver stuff common to both- like flanking. I’m talking about all those little conditional mods from powers and abilities.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7460703, member: 19675"] Not in my experience, and here’s why: most of your math- even the variable stuff- could be figured out ahead of time. Those modifiers tended to be constant from round to round. A player with a Fighter with iterative attacks knows that each one will be 5 lower than the previous, unless it was an additional attack at the highest BAB. The modifiers were written on your character sheet. Regardless inoffensive edition, a 3Ed Bull’s Strength will last an entire combat, if not hours. Especially if metamagically Extended. In contrast, ifnyounlooked a my big chessex battle maps from when we played 4th, and almost every player’s spot had combat mods written on the margins, varying from round to round. As an additional complication, nearly every 4Ed class had powers that granted situational bonuses, not just the magic using classes as in 3.X. I’m not talking the tactical maneuver stuff common to both- like flanking. I’m talking about all those little conditional mods from powers and abilities. [/QUOTE]
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