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The roots of 4e exposed?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7460890" data-attributes="member: 82106"><p>Right, and here's the key thing. I'm as busy as the next guy, and I think in my first campaign we were lucky to play for more than maybe 5 hours at a stretch. I VERY quickly discovered that with 4e you wanted to make things fast-paced and follow the advice to 'cut to the chase'. I never was a module guy really, and I pretty much abandoned 'writing an adventure' after the first year or so of 4e. Things went fast and happy after that. Whenever it threated to get slow, something HAPPENED. </p><p></p><p>This was the problem with the play you are describing, it was driven by the modules, not inherent to the rule system. A lot of people simply (I guess) never tried to actually move away from basically the standard approach at all and simply kept throwing 'monsters in room' with minor variations at parties until they pulled their hair out.</p><p></p><p>I'm not accusing them of being stupid either, the game only unevenly explained how to avoid that and it required a close reading and some playing around with it. If you didn't hit the golden formula then you might just go on thinking it was slow, or that it needed to be hacked. It didn't really.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7460890, member: 82106"] Right, and here's the key thing. I'm as busy as the next guy, and I think in my first campaign we were lucky to play for more than maybe 5 hours at a stretch. I VERY quickly discovered that with 4e you wanted to make things fast-paced and follow the advice to 'cut to the chase'. I never was a module guy really, and I pretty much abandoned 'writing an adventure' after the first year or so of 4e. Things went fast and happy after that. Whenever it threated to get slow, something HAPPENED. This was the problem with the play you are describing, it was driven by the modules, not inherent to the rule system. A lot of people simply (I guess) never tried to actually move away from basically the standard approach at all and simply kept throwing 'monsters in room' with minor variations at parties until they pulled their hair out. I'm not accusing them of being stupid either, the game only unevenly explained how to avoid that and it required a close reading and some playing around with it. If you didn't hit the golden formula then you might just go on thinking it was slow, or that it needed to be hacked. It didn't really. [/QUOTE]
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