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*Pathfinder & Starfinder
The roots of 4e exposed?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7460906" data-attributes="member: 82106"><p>Well, I don't think people really missed a huge amount in practice. I mean, AD&D lacked anything like multi-attacks either, and to-hits were a lot lower, yet it was never called the reason for slow combats (though IME it was no faster than 4e).</p><p></p><p>2 and 3 are true. The way I found to combat it was to simply turn the game into a crazy action fest where every round of combat presented some unique opportunity or risk and instead of agonizing over the way to use your at-will for the 4th time you were instead leaping onto the moving train or something and lobbing some shot at someone along the way to maybe push them out of the way or knock them back out the window, or something. </p><p></p><p>That killed off 3 mostly, though I agree that 2 required getting people to be organized and not worrying about it too much. This is a point where some of 5e's design works, though I think it can be done better in some points.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7460906, member: 82106"] Well, I don't think people really missed a huge amount in practice. I mean, AD&D lacked anything like multi-attacks either, and to-hits were a lot lower, yet it was never called the reason for slow combats (though IME it was no faster than 4e). 2 and 3 are true. The way I found to combat it was to simply turn the game into a crazy action fest where every round of combat presented some unique opportunity or risk and instead of agonizing over the way to use your at-will for the 4th time you were instead leaping onto the moving train or something and lobbing some shot at someone along the way to maybe push them out of the way or knock them back out the window, or something. That killed off 3 mostly, though I agree that 2 required getting people to be organized and not worrying about it too much. This is a point where some of 5e's design works, though I think it can be done better in some points. [/QUOTE]
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The roots of 4e exposed?
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