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The roots of 4e exposed?
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<blockquote data-quote="houser2112" data-source="post: 7461164" data-attributes="member: 664"><p>I won't dispute your (and many others') experience regarding high-level play, although I will say that I had a blast playing a sorcerer to level 30 (yeah, the epic level rules sucked, but they were all we had!). That group had 12 (!) people, so even the low-level combat was tedious, so it's hard for me to separate system issues from just having a cumbersome group to begin with. I've never been part of a group since that was able to avoid disintegrating long enough to get that high again.</p><p></p><p></p><p></p><p>Are we talking about the same game? 5E has very low bonuses to die rolls. How you can say this and then in the next paragraph talk about Bounded Accuracy (5E's answer to the high bonuses) escapes me.</p><p></p><p></p><p></p><p>As I've said above, the problem I have with 5E is the variety of "hooks" for character building in the system, not the number of options using those hooks. The latter problem can be fixed by either not allowing books if you feel there are too many, or making your own if you feel there are too few. The former problem can only be fixed by tweaking the system itself, a much more daunting task.</p></blockquote><p></p>
[QUOTE="houser2112, post: 7461164, member: 664"] I won't dispute your (and many others') experience regarding high-level play, although I will say that I had a blast playing a sorcerer to level 30 (yeah, the epic level rules sucked, but they were all we had!). That group had 12 (!) people, so even the low-level combat was tedious, so it's hard for me to separate system issues from just having a cumbersome group to begin with. I've never been part of a group since that was able to avoid disintegrating long enough to get that high again. Are we talking about the same game? 5E has very low bonuses to die rolls. How you can say this and then in the next paragraph talk about Bounded Accuracy (5E's answer to the high bonuses) escapes me. As I've said above, the problem I have with 5E is the variety of "hooks" for character building in the system, not the number of options using those hooks. The latter problem can be fixed by either not allowing books if you feel there are too many, or making your own if you feel there are too few. The former problem can only be fixed by tweaking the system itself, a much more daunting task. [/QUOTE]
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