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The roots of 4e exposed?
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<blockquote data-quote="Kobold Boots" data-source="post: 7461954" data-attributes="member: 92239"><p>Thanks for the consideration.</p><p></p><p>I don't see this as being something that necessarily requires an excuse. I'm also not trying to defend anyone who acts this way. I simply see it as a matter of courtesy and a learning methodology. As I've said before in other places; it's impossible for the DM to "cheat" due to Rule 0 so I'm removing that as a condition to this answer completely. </p><p></p><p>When it happened to me, builds weren't even a thing yet. I was playing 1e and laid designs on getting to name level, starting a stronghold and becoming a lord of the area around a town called Haven. (because every campaign had a town called Haven back in the day it seems). Nevermind that I started at 0 level and had a DM that was big on story who wanted folks to develop their characters based on events that happened in the game in a more organic way. I wanted what I wanted, and didn't bother to ask the group what they were playing or what their goals were.</p><p></p><p>First time I died it was because the rogue in the group was being paid to protect the interests of the lords of the town. </p><p>Second time I died it was because my interests ran contrary to the religious powers who were entrenched in the town.</p><p>.. this started getting expensive ..</p><p></p><p>End of the day, my ranger ended up being a rogue/fighter because that was the best combination that allowed for success given what I wanted to be doing. I wouldn't even consider building a character to level 20 ahead of time when playing 3rd ed, because I wouldn't expect to live to see it. Wasted time and effort. </p><p></p><p>Point being: What you want to be often isn't what will work best given the world, the story at hand and the players at the table with you. I get that there's a portion of the player community that focuses heavily on optimizing things for their own reasons.. but I don't see the point based on my experiences. If yours are different, all the power in the world to you.</p><p></p><p>Be well,</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7461954, member: 92239"] Thanks for the consideration. I don't see this as being something that necessarily requires an excuse. I'm also not trying to defend anyone who acts this way. I simply see it as a matter of courtesy and a learning methodology. As I've said before in other places; it's impossible for the DM to "cheat" due to Rule 0 so I'm removing that as a condition to this answer completely. When it happened to me, builds weren't even a thing yet. I was playing 1e and laid designs on getting to name level, starting a stronghold and becoming a lord of the area around a town called Haven. (because every campaign had a town called Haven back in the day it seems). Nevermind that I started at 0 level and had a DM that was big on story who wanted folks to develop their characters based on events that happened in the game in a more organic way. I wanted what I wanted, and didn't bother to ask the group what they were playing or what their goals were. First time I died it was because the rogue in the group was being paid to protect the interests of the lords of the town. Second time I died it was because my interests ran contrary to the religious powers who were entrenched in the town. .. this started getting expensive .. End of the day, my ranger ended up being a rogue/fighter because that was the best combination that allowed for success given what I wanted to be doing. I wouldn't even consider building a character to level 20 ahead of time when playing 3rd ed, because I wouldn't expect to live to see it. Wasted time and effort. Point being: What you want to be often isn't what will work best given the world, the story at hand and the players at the table with you. I get that there's a portion of the player community that focuses heavily on optimizing things for their own reasons.. but I don't see the point based on my experiences. If yours are different, all the power in the world to you. Be well, KB [/QUOTE]
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