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The roots of 4e exposed?
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<blockquote data-quote="Charlaquin" data-source="post: 7462643" data-attributes="member: 6779196"><p>Precisely. It’s the reason I settle for 5e when I would really rather be playing 4e.</p><p></p><p></p><p>Yeah, casting is definitely still Vancian, and that’s something I imagine a lot of other 4e fans would have to get past before they’d adopt PF2. I’m ok with it, personally, but I know the potential for martial/caster disparity is very much there and will be a huge sticking point for the majority of 4e fans. Personally, I’m one of the odd ones who’s ok with different classes having different resource games. At any rate, I appreciate that spells and non-spell actions alike have very clear, consistent presentation. The little ability, spell, and item blocks are right out of 4e, and I love how easy it makes it to tell exactly what something does. I also like the way every character not only gets <em>something</em> at every level, but gets a <em>choice</em> at every level, and that everyone will have interesting choices to make every turn as well. Those are probably the two most important things to me.</p><p></p><p></p><p>I’m sure you’re not the only one who feels that way. I’ve also heard from folks who see both the similarities and some dealbreaking differences (Vancian magic and martial/caster disparity, again, being chief among them.)</p><p></p><p></p><p>Very true. And if 4e’s balance is one of its most important features to you, I don’t foresee PF2 being your game. I think I have a different outlook on game balance than the typical 4e fan, so this may be skewing my perception of PF2 as an evolution of 4e ideas.</p><p></p><p></p><p>It probably is, but I have a hard time not calling it out.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7462643, member: 6779196"] Precisely. It’s the reason I settle for 5e when I would really rather be playing 4e. Yeah, casting is definitely still Vancian, and that’s something I imagine a lot of other 4e fans would have to get past before they’d adopt PF2. I’m ok with it, personally, but I know the potential for martial/caster disparity is very much there and will be a huge sticking point for the majority of 4e fans. Personally, I’m one of the odd ones who’s ok with different classes having different resource games. At any rate, I appreciate that spells and non-spell actions alike have very clear, consistent presentation. The little ability, spell, and item blocks are right out of 4e, and I love how easy it makes it to tell exactly what something does. I also like the way every character not only gets [i]something[/i] at every level, but gets a [i]choice[/i] at every level, and that everyone will have interesting choices to make every turn as well. Those are probably the two most important things to me. I’m sure you’re not the only one who feels that way. I’ve also heard from folks who see both the similarities and some dealbreaking differences (Vancian magic and martial/caster disparity, again, being chief among them.) Very true. And if 4e’s balance is one of its most important features to you, I don’t foresee PF2 being your game. I think I have a different outlook on game balance than the typical 4e fan, so this may be skewing my perception of PF2 as an evolution of 4e ideas. It probably is, but I have a hard time not calling it out. [/QUOTE]
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