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The roots of 4e exposed?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7462796" data-attributes="member: 82106"><p>The irony certainly is there. I don't think PF2 is nearly as far afield from 3.PF as 4e is though. At least not from what I can see so far. It still has basically a Vancian casting system with full-casters, half-casters, and non-casters, with each following entirely different resource rules and using completely different 'power' mechanics. It doesn't seem, so far, to have any real hints of provision for a story first kind of play, though I don't think that is entirely determinable at this point. It does have a 4e-like skill system, which helps. I do find the inclusion of things like Craft and Perform and the notions of 'downtime activities' to be at odds with 'Story Now' kind of concepts. </p><p></p><p>There are also things about the PRESENTATION of 4e that I liked. It was clear, and it pretty much insured that the players would know what they were getting. I'm doubting PF is going to adopt that sort of presentation, universal keywording, explicit universal exception-based design, and extreme transparency.</p><p></p><p>Anyway, I'm certainly not prejudging it. There is also every chance it might break new ground in directions I haven't thought of yet.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7462796, member: 82106"] The irony certainly is there. I don't think PF2 is nearly as far afield from 3.PF as 4e is though. At least not from what I can see so far. It still has basically a Vancian casting system with full-casters, half-casters, and non-casters, with each following entirely different resource rules and using completely different 'power' mechanics. It doesn't seem, so far, to have any real hints of provision for a story first kind of play, though I don't think that is entirely determinable at this point. It does have a 4e-like skill system, which helps. I do find the inclusion of things like Craft and Perform and the notions of 'downtime activities' to be at odds with 'Story Now' kind of concepts. There are also things about the PRESENTATION of 4e that I liked. It was clear, and it pretty much insured that the players would know what they were getting. I'm doubting PF is going to adopt that sort of presentation, universal keywording, explicit universal exception-based design, and extreme transparency. Anyway, I'm certainly not prejudging it. There is also every chance it might break new ground in directions I haven't thought of yet. [/QUOTE]
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