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The roots of 4e exposed?
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<blockquote data-quote="heretic888" data-source="post: 7463766" data-attributes="member: 60326"><p>Yes, but I should note that Story Now doesn't mean No Prep At All. You can certainly prepare potential encounters the PCs may face. However, in a Story Now context what you would also do is a) allow for multiple pathways for "defeating" the encounter, b) make sure each encounter is meaningful to the shared fiction, c) do not pre-prepare outcomes for any given encounter, and d) do not assume the PCs will ever face your encounter.</p><p></p><p>I would also add I think 4E does not do the "dungeon delve" format of adventure very well at all and that most 4E adventures are poor examples of what to do with the system (with the possible exceptions of Reavers of Harkenworld and Madness at Guardmore Abbey). </p><p></p><p></p><p></p><p>I think the key here is to begin and end with the fiction during each "turn" of the skill challenge and also to move the scene forward especially during failed rolls.</p></blockquote><p></p>
[QUOTE="heretic888, post: 7463766, member: 60326"] Yes, but I should note that Story Now doesn't mean No Prep At All. You can certainly prepare potential encounters the PCs may face. However, in a Story Now context what you would also do is a) allow for multiple pathways for "defeating" the encounter, b) make sure each encounter is meaningful to the shared fiction, c) do not pre-prepare outcomes for any given encounter, and d) do not assume the PCs will ever face your encounter. I would also add I think 4E does not do the "dungeon delve" format of adventure very well at all and that most 4E adventures are poor examples of what to do with the system (with the possible exceptions of Reavers of Harkenworld and Madness at Guardmore Abbey). I think the key here is to begin and end with the fiction during each "turn" of the skill challenge and also to move the scene forward especially during failed rolls. [/QUOTE]
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The roots of 4e exposed?
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