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The roots of 4e exposed?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7464207" data-attributes="member: 82106"><p>Yeah, obviously a lot of people fell into that trap with SCs. OTOH if you took it to the other extreme, where the situation was highly dynamic and the choice of skill was a real decision between different approaches, which lead to different fictional positioning going forward, etc. that could be very gamist as well (in [MENTION=60326]heretic888[/MENTION]'s Big Three sense of gamist), allowing for a lot of thought and preparation. DMG2 said a few things about this that should have been in DMG1's presentation, like "SCs should span some significant amount of plot" (liberal paraphrase). </p><p></p><p>I think that IMHO though COMBAT was much better in non-setpiece style. I didn't plan encounters much at all by the end of my last 4e campaign. I just ran them almost ad-lib. I'd go through what I thought was likely to happen and pick out stat blocks that would probably work in situations I imagined coming up, but often they didn't and I'd just use something else. One thing that did demand was a lot of familiarity with the MMs, but it worked well. As I've said before, they were so highly dynamic that there was little to worry about in terms of a given encounter coming 'unraveled'. Again, the DMGs failed to come up with this approach, which was sad.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7464207, member: 82106"] Yeah, obviously a lot of people fell into that trap with SCs. OTOH if you took it to the other extreme, where the situation was highly dynamic and the choice of skill was a real decision between different approaches, which lead to different fictional positioning going forward, etc. that could be very gamist as well (in [MENTION=60326]heretic888[/MENTION]'s Big Three sense of gamist), allowing for a lot of thought and preparation. DMG2 said a few things about this that should have been in DMG1's presentation, like "SCs should span some significant amount of plot" (liberal paraphrase). I think that IMHO though COMBAT was much better in non-setpiece style. I didn't plan encounters much at all by the end of my last 4e campaign. I just ran them almost ad-lib. I'd go through what I thought was likely to happen and pick out stat blocks that would probably work in situations I imagined coming up, but often they didn't and I'd just use something else. One thing that did demand was a lot of familiarity with the MMs, but it worked well. As I've said before, they were so highly dynamic that there was little to worry about in terms of a given encounter coming 'unraveled'. Again, the DMGs failed to come up with this approach, which was sad. [/QUOTE]
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