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The roots of 4e exposed?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7464262" data-attributes="member: 82106"><p>Well, see, with 4e at least, the mechanics are pretty clear. So I would consider this to be a mechanically significant change, and thus a little beyond reflavoring. I mean, you could argue for instance that an ability to hide your sword is on par with many feats, or many magical item properties. It could be a grey area in other games that are less precise, and I'd consider it a fairly minor perk that I might just say "oh, yeah, whatever, OK. You can do that." I mean, it will be useful once or twice, or never maybe, in most games. As a feat it probably wouldn't be considered worth taking by most people.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7464262, member: 82106"] Well, see, with 4e at least, the mechanics are pretty clear. So I would consider this to be a mechanically significant change, and thus a little beyond reflavoring. I mean, you could argue for instance that an ability to hide your sword is on par with many feats, or many magical item properties. It could be a grey area in other games that are less precise, and I'd consider it a fairly minor perk that I might just say "oh, yeah, whatever, OK. You can do that." I mean, it will be useful once or twice, or never maybe, in most games. As a feat it probably wouldn't be considered worth taking by most people. [/QUOTE]
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The roots of 4e exposed?
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