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The roots of 4e exposed?
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<blockquote data-quote="MwaO" data-source="post: 7464505" data-attributes="member: 12749"><p>That's really dependent on the DM. Some skill challenges are in essence a combat — get past X somehow or fail. But others can be more open ended and have multiple success or failure options.</p><p></p><p>Really, skill challenges are just about the DM figuring out beforehand, what they view as some possible outcomes of expected roleplaying encounters that have both the use of skills and meaningful impacts on the campaign. Want to meet the Duke? Who are the possible nobles that could introduce the PCs? What do they want? What can the PCs do to help them get that? What happens if the PCs fail? Do they still get to meet the Duke or not? None of those questions have to have specific answers. Just the DM should think about it so the rewards of roleplaying feels earned and not arbitrary.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7464505, member: 12749"] That's really dependent on the DM. Some skill challenges are in essence a combat — get past X somehow or fail. But others can be more open ended and have multiple success or failure options. Really, skill challenges are just about the DM figuring out beforehand, what they view as some possible outcomes of expected roleplaying encounters that have both the use of skills and meaningful impacts on the campaign. Want to meet the Duke? Who are the possible nobles that could introduce the PCs? What do they want? What can the PCs do to help them get that? What happens if the PCs fail? Do they still get to meet the Duke or not? None of those questions have to have specific answers. Just the DM should think about it so the rewards of roleplaying feels earned and not arbitrary. [/QUOTE]
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The roots of 4e exposed?
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