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The roots of Aztec human sacrifice - gruesome but nifty
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<blockquote data-quote="I'm A Banana" data-source="post: 2304664" data-attributes="member: 2067"><p>Cannibalism and human sacrifice has been around for as long as humans themselves, and it would be, I think, fairly ethnocentric of anyone to dismiss an accepted and transcultural practice on their own cultural ideas of life, food, and acceptable sacrifice. Likewise, I think it's fairly ethnocentric to claim that cannibalism and human sacrifice are somehow motivated purely by environmental factors and that humans had no choice in the matter.</p><p></p><p>The fact is that cannibalism, human sacrifice, and the like, have come about in a multitude of circumstances, in a mulititude of cultures, all with broadly similar ideas and trappings. Blaming it on "not enough grain!" seems to dismiss the fact that it happened in many other circumstances. Carribean hunter/gatherers are hardly hard-up for food, but there are people who still practice cannibalism today, and to claim that there is no seed of truth in the idea that "witches eat children" or that there were no "real vampires" is probably to gloss over your own history with a veneer of acceptable imagination.</p><p></p><p>People eat people today, and have since the dawn of people. Symbolically and literally. It's not just because they didn't have enough turkey to eat.</p><p></p><p>*********</p><p></p><p>In the game, sacrifices are most prominent in the field of spellcasting -- every material component is a sacrifice of some sort. Creating a human-sacrificing priesthood is as simple as, say, making a spell that gives an entire population of a city a +1 luck bonus on every skill check they make...and the material component is a single life. To die for your country takes on a new meaning when your death has a demonstrative mechanical effect on how your country fares.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2304664, member: 2067"] Cannibalism and human sacrifice has been around for as long as humans themselves, and it would be, I think, fairly ethnocentric of anyone to dismiss an accepted and transcultural practice on their own cultural ideas of life, food, and acceptable sacrifice. Likewise, I think it's fairly ethnocentric to claim that cannibalism and human sacrifice are somehow motivated purely by environmental factors and that humans had no choice in the matter. The fact is that cannibalism, human sacrifice, and the like, have come about in a multitude of circumstances, in a mulititude of cultures, all with broadly similar ideas and trappings. Blaming it on "not enough grain!" seems to dismiss the fact that it happened in many other circumstances. Carribean hunter/gatherers are hardly hard-up for food, but there are people who still practice cannibalism today, and to claim that there is no seed of truth in the idea that "witches eat children" or that there were no "real vampires" is probably to gloss over your own history with a veneer of acceptable imagination. People eat people today, and have since the dawn of people. Symbolically and literally. It's not just because they didn't have enough turkey to eat. ********* In the game, sacrifices are most prominent in the field of spellcasting -- every material component is a sacrifice of some sort. Creating a human-sacrificing priesthood is as simple as, say, making a spell that gives an entire population of a city a +1 luck bonus on every skill check they make...and the material component is a single life. To die for your country takes on a new meaning when your death has a demonstrative mechanical effect on how your country fares. [/QUOTE]
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